ZI writes: The Legend of Zelda has always based its roots as an action-adventure title. With Skyward Sword, just about every one of us was giddy to learn of the item upgrade feature. It was new to the series, since often the player simply finds a better and stronger item to replace a limited one. Link also no longer had an unlimited inventory, and it made me make a choice in either carrying bottles or more medals. What you carried with you affected your gameplay. These RPG elements really gave Skyward Sword points for giving something new to the series, and quite honestly I think a little bit more wouldn’t hurt.