The Wall Street Journal reported today that Sony both considered and turned down an all-digital next-gen console. Citing Internet connection and access as the main factor, here are five additional reasons keeping us out of a download-exclusive future.
Add in people playing online games, streaming, dling demos and other full or arcade games, and you don't see cap or bandwidth issues popping up.
Digital only is suicide for consoles.
I don't where you are at, but it only takes 5 games the size of Max Payne 3 which is 32 GB on the PC to go over my ISP cap through Comcast.
With all the video streaming and additional internet connections it doesn't take long to go pass the ISP's cap.
As for owning a disc. Make Limited Edition hard copies for pre-order only.
HELL NO!
Most people do not have a connection to handle downloading anything/everything.
And that was with much smaller games than what we have on todays consoles.
Besides, Microsoft or Sony could then set their prices at whatever they wanted, be it cheaper or more expensive. Buying a crap game would mean you wasted your money, since there'd be no way to recoup that money through resale or trades of any kind. And there's all the issues of digital information going bad, servers being shut down, and other things that mean a digital copy isn't likely to last as long as a physical copy.
Digital has its advantages, but there are far too many issues that need to be resolved before it becomes the primary method for gaming.
Dangit, now I'm going to have nightmares.
/sarcasm