When you launch a game that sells 3 million in its first 24 hours, it is understandably tough to keep servers stable. Yet two weeks after release, the service is still struggling to gain stability.
Who says a dud game can't have a video game comeback?
Cyberpunk and No Man's Sky have to be up there. We're lucky and cursed, equally, to have games that can be updated now. For folks old enough to remember the Sega/SNES into PS1 and even 2 eras, if a game came out that was half baked (*cough*Angel of Darkness*cough*) that was it, no redemption. At the same time, having the option for updates shouldn't be an excuse for half assing games.
Diablo III still works on modern PlayStation and Xbox consoles, and remains hugely playable a decade after initial release.
Are you comparing a continuously improved 10+ years old masterpiece with the... beta of an unreleased game?
Diablo III: Season 28 brings with it the Altar of Rites, an altar full of unlockable bonuses and potions that will require the gathering of tons of resources. One of things needed is the Staff of Herding, which also unlocks the famous Cow Level known as Whimsyshire. Here's how to craft that staff, for those that either have forgotten, or have never completed it.
On one hand... it's only a game.
On the other hand... If I work all day and want to unwind with an hour or two of single player Diablo 3 when I get home; but end up with multiple 37 error, followed 73 error as I did last night... It does get annoying; very annoying.
What annoyed me the most is that the 73 error is 'Battle.net down'. Nothing to do with D3 itself (according to the D3 server status). Two points of failure in the system...
Hey Blizzard, you would have a lot less complaints if your new game had a single player campaign that didn't require you to be always connected to your servers.
All I can say is go and support another game that is always online. As soon as it was announced the game would be always online, people should have not supported the game. Instead 3 million people rushed out to throw their money at it in support of it. Now look at what you got. If gamers would have been patient and together told Blizzaard no, this would not be an issue today or in the future. Now even as botched as DIII launch has been, other companies will look at it and say "Well they still sold 3 million copies!". All but ensuring that gamers will have to deal with this nonsense in the future.
Inferno difficulty: first impressions!
With the amount of money Blizzard brings in, and the experience they have with online gaming and load balancing...there is absolutely no excuse for this.