Diablo III's always-online DRM isn't as bad as gamers think and in some ways, it actually improves the game's experience and security.
I like the fact that it always lets you keep tabs on what your friends are doing. It makes you feel more like you're part of a community.
I can't help but feel like the level of DRM used by Blizzard is just a smack in the face to PC gamers.
i have to disagree with this. i was playing last night, and granted it was maintenance day, but the maintenance was delayed and as soon as it was over, we were forced to wait for a solid 30 minutes for error 37 to go away. To some this isnt a big deal, but i can't help but feel a bit bitter about the whole ordeal as i never once had to go through this with D2.
Having MMO issues in a sp gaming isn't that great. Granted, there's no monthly fee, but it still bugs me when the server is down. Its not the worst thing in the world, but for those, like me, who prefer the sp side of the game, the drm tends to be rather annoying. I think there is something to be said about an offline mode when the server craps out or you lose Internet for some reason.
yes it is
This. Of course it fucking is, there is basically nothing worse than having to be connected to the internet to play AT ALL.
I'm gonna give my two cents on this. This game is single player, right? Which means I want to play it by myself, and not having to be observed by almost everyone while doing so, so if I decide to use a mod for my own personal use I will get banned. So yeah, this particular DRM is beyond bad, it literally takes away my privacy and my ability to play the game in the way I want to.
No Drm still sucks and it feels like you rented the game even if you paid in full you cannot play sometimes. DRM is a no for me and should be a no for all. Open your eyes.
Well there was a problem in my area with the internet yesterday and my net was down all day and was fixed around lunch time today and I couldnt get on Diablo 3 at all. This is why I hate this kind of DRM, essentially Diablo 3 was just a dead programme using up hard drive space...
I can totally understand playing through any type of DRM for multiplayer, but not single or lan.
but single player is integrated with multiplayer, so its really just soloing. Like I said before, maybe they could have an offline mode that can never go online.
I'm sure inmates make similar mental justifications of their nightly rape, when bubba decides to use lube.
well it makes sense for this game actually. I think offline mode could be optional, but then you would have to forfeit online play altogether.
Not to compare apples to apples, but if the US government starting telling people tomorrow that it's now mandatory that every citizen gets "chipped" because it'll allow us to interface better with one another and see the locations of our friends and family, etc...and oh! Btw, WE have to pay for the procedure despite it being a requirement -- I'm thinking the author of this article would present a similar response: "Getting chipped isn't so bad, guys. And I know that I won't actually own my body and mind anymore, but if technology is going to continue to thrive, it's a necessity" You see, anytime a company requires the utilization of intrusive software and then turns around and yammers to its users/consumers that it's for their benefit, chances are, 99.9% of the time it is actually the exact opposite! Hence why people get frustrated and incensed! Because they understand that it is going to be to their detriment and they know that the next step in the process will always be alienation -- of the very product they had payed for and sought to enjoy. The same holds true here with Blizzard's Diablo III. And unfortunately, it's beginning to seem as if Blizzard has developed a complex concerning its trust, or lackthereof, surrounding its very fanbase and how that fanbase is going to handle/treat its new baby out in the real world. Thus, they decided to put in place the persistent connection requirement, and then from there had to create new features to artificially sweeten the soured milk - IE. the auction house and forced cloud-based capabilities. (Which to be fair, I have nothing wrong with cloud-based utilization. It is the requirement that bothers me, and ultimately, I believe it should be left to the user to make that choice.) Case in point: Gamers should continue to show their anger and discontentment concerning Blizzard's handling of Diablo III because it rightfully deserves all of the negative attention it has been receiving. Furthermore, if you want an example of a developer that has gone in the exact opposite direction of DRM with their AAA PC titles, and actually grown exponentially in their success, then look no further than CD Projekt RED - creators of The Witcher & The Witcher 2. So yes, success CAN be achieved without the necessity of heavy-handed DRM. And after witnessing what CD Projekt was able to achieve, there is not a single argument in the book that can be made as to why DRM should become the "norm," especially the sort that we Diablo fans are experiencing now with DIII.
And people say console fanboys are delusional. If the drm, ever stops you from playing the game you bought, it can't get any worse than that.
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