David Cage isn’t happy about Heavy Rain. In fact, while the team are proud with the outcome they’re still “pretty much unhappy with everything”.
I'm scared to see a game he's happy about in that case... o_o
Sounds like your average perfectionist.
JASON! JAAAAAASON! Seriously though, I don't know how he can be unhappy about Heavy Rain, it was brilliant. The only thing I'm not happy with is that we only got one episode of the Heavy Rain Chronicles (the Taxidermist). I want MORE!
Yeah, Cage's brain is just too big for games. He'll never be satisfied, but that's what makes him a great team leader and visionary. It's inspirational, and even if he's not happy with the end result, it brings quality out of his team in the form of games like Heavy Rain.
No offence to him, he makes great games... but he kind of sounds like Peter Moloneux lol
The major difference is that Cage delivers. Pete makes promises about his game that never come to fruition...ever. In fact, Fable 3 was closer to what he'd promised for Fable 1 than what we got out of Fable 1. But by the time Fable 3 came out, it wasn't impressive because games had evolved beyond it. Cage, on the other hand, gives us experiences we haven't felt before.
Peter Molyneux is a good developer but he just promises too much and talks too much but he admits his faults. Games like Populous, Team Park and Dungeon Keeper were original and at least he showed genuine passion for games. Hence the reason he received the BAFTA lifetime achievement award in 2011. On topic, David Cage is a great developer also and Heavy Rain was a unique experience. I think they will blow us away at E3. I wonder if a game could have the same level of depth in the story and choice for the player but not have QTEs. QTEs are fine but what about something more enjoyable.
He's probably upset about the plotholes
seems like he's taking the inspiration of being unhappy with past work from Molyneux! damn Peter, don't spread your disease in the industry!
Cage's opinion of the outcome of Heavy Rain is natural considering what it seemed he was shooting for at least visually. I think the first screenshot of Heavy Rain released was a shot that was positioned to make the character look as realistic as possible. I anticipate his team's next PS4 project to reach closer to that goal... and be delayed into infinity.
It definitely serves to create what he and the rest of his team seek, which is audience emotion. Unfortunately, for many it isn't quite a lasting appeal. It has the bullet points of where an invested player will be scared, angry, happy, shocked, but looking back and repeat plays kind of reveal a little more of the cracks in the paint job. Nothing too seriously wrong with the visuals, although I agree that having motion capture and voice recording simultaneously will improve things quite a bit. One of the most awkward things I can remember about Heavy Rain is how some of the characters walk with this thousand yard stare. The script could use the most work, just in terms of refining set pieces, trimming or lampshading gaps, and things like that.
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( o Y o )
(\.\ )( /./) the rack of Mai!! from KOF
( . ) ( . )
@Blastoise LOL (^_^)
Why the hell did I get disagrees? Who doesn't like boobs?!
He must be a perfectionist. For me Heavy Rain was one of the best games I've played this generation.
But seriously, great game.
Thats the biggest reason I bought a ps3 and I couldnt be happier. the game was an absolute masterpiece.
~~~~~~\o/~~~~~~^~~ I did a shark attack instead...
lol get outa there stick man :P
He'll flip tables for sure. )o)_|_|_
He needs to stick with makin movies as that's all heavyrain is wth interactive elements. I felt it to be to hands off and petty boring for a game. Ifit was a movie I would have felt diffrent.
I was going to make a joke comparing him to Peter Molyneux, but that would be insulting. Cage doesn't over-promise like Peter Lucas-neux.
Oh no, not another Peter Molyneux. This is how the madness starts. I've always thought he was a bit pretentious.
I seriously doubt Cage will become a Molyneux. (God let's hope not, we don't need another of him...) However, there are some people out there who can't help but critique their work to no end. I myself am like that on things I create whether it's artwork or writing... Sometimes you just want to keep adding on, or changing little things, and to be honest that's GOOD for the game industry. It means you'll be adding as much as you can before the deadline for a game, and in turn will usually only improve the quality of the work.
cage is no molyneux!
Oh, no, not another stealth troll comment from the fanboy formerly known as Financial Gamer. This is how ignorance starts. I've always thought he was a bit touched in the head. Seriously, though, why is it bad to be critical of your work? Even if it's praised highly by others, as the creator you can always see things that didn't go as well as you'd hoped. At least, I'd HOPE that you can. If you can't see any flaws in what you've done, THEN you're probably pretentious.
such an amazing game
this game is brilliant.
He's arrogant, that's a fact. I remember him attacking reviewers who didn't give Heavy Rain at least a 9 out of 10 score back in 2010 because of how amazing he thought his game was, and now he pretends he's "unhappy with everything"..
Pretending? No its called Hindsight ;) Happens to us all.
How can something be fact that you can't prove and only make assumptions / guesses on? OT: With Heavy Rain be my #1 game overall, it's a little shocking to hear this from him. Then again, it's good on the flip-side, because his next work will have more of the things he wanted in HR.
Same here buddy. My #1 game this generation.
I didn't see many glaring weaknesses other than some issues with the writing (some extremely misleading inner monologue thoughts of key character in particular). I think if Cage partnered up with a professional writer they'd really be dangerous. And perhaps disguise some of the accents a bit better. :) I thought they improved just about everything over Indigo Prophecy, which was a game I liked quite a bit. Regarding whether he's arrogant, he should be proud of his ambition. So many developers keep doing the same thing over and over. Quantic Dream has taken risks and pulled it off. Supposedly there would be no market for a game like Heavy Rain released on a single platform, with many predicting niche-level success at best, and it turned out to do quite well. And more importantly, it was a very good game. It's not necessarily a bad quality to be critical of your own work and strive to improve everything. That's basically what they did going from Indigo Prophecy to Heavy Rain. They improved over the previous game in just about every way.
The misleading inner monologues of the "key" character you mentioned were a MAJOR problem with the storytelling. Not to mention there were many actions performed by this character that made NO sense considering the revelation at the end. There were also too many pointless scenes and elements scattered throughout Heavy Rain just to arbitrarily extend the length. There were a lot of issues with the game, so I'm not surprised that Cage is unhappy about it. I'm personally baffled by all the praise it gets.
Most of those issues would be fairly easily fixed if Cage paired up with a professional writer in future Quantic Dream games. They may have been issues that were significant problems for you, but most of them have the same solution.
Bit of a harsh remark to hear if you worked on the game. Still, coming from Cage it's not to surprising, he's highly critical. For me, the only issue was some plot holes and I'm afraid that does fall directly with Cage himself. Learn from your mistakes, what more can you do.
RAWR!! （╯°□°）╯ ︵ ┻━┻