TG writes: Publisher NIS America decided to wait an extra week before they released Gust’s latest game to be localized to North America. Was Atelier Meruru: The Apprentice of Arland worth the wait? Read our review to find out.
For anime lovers, this game is great.
No, not really. Anime is a medium, not a genre. This game only appeals to that narrow subset of gamers who happen to like that particular genre of anime. It's this kind of... laziness with language that allows so many people to think statements like, "I don't like anime, but..." and their ilk can be contextually appropriate in any circumstance.
Anime gaming is a genre and the Atelier alchemy series does a great job of using this style.
Anime is not a genre. It's "engrish" for animation. This is a medium. (And all of these statements are, by the way, factual in nature). "Anime gaming" is not a genre, either. It would refer more to a particular art style. Star Ocean, Atelier Rorona, Catherine, Nier, Tales of Graces and Valkyria Chronicles all use the same basic "anime" art style. Are they the same genre? No. In narrative terms, you've got science fiction, historical fiction, mystery and fantasy. In gaming terms, you've got roleplaying, action, strategy and puzzle. Anime is a medium. Anime is not a genre. You can disagree all you like... but disagreeing to objective reality just makes you look (very) silly.
I don't know if I should be amused or worried about the number of people here who don't understand the meanings of such simple words and concepts. This shit ain't hard, folks.
Personally the concept of the game is great, loved how it played and the idea of the Development system is awesome.
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