MasonicGamer.com - Gaming studios are always looking for the next big thing – that wondrous piece of technological ingenuity that shapes the market and paves the way for the future of the industry. Control input is a major focus, and we’ve seen all manner of advances in the last few years – The DS touch screen, The Wiimote, Rock Band’s huge plastic peripherals, and, of course, the Kinect.
I think we were all a little amazed when Microsoft first unveiled their new piece of hardware. Able to detect your body movements, position in space, and voice, it seemed like something from a Sci-fi movie – both intriguing and scary. While motion control had become accepted by this point, the idea of using your entire body to play games was new and exciting. We had become stuck in the idea that two analog sticks and some face/shoulder buttons were all we needed, but now we could interact with virtual worlds in ways previously-unimaginable.