Diablo 2 was one of those games that you could tell was made to please the masses, instead of primarily filling the pockets of the Blizzard higher ups. It helped to set the standard of the hack and slash category. The loot was endless, so the palates of plunderers were easily sated. The monsters posed a threat when necessary but the player could still feel like a champion when they rolled over countless hoards of monsters, cutting a bloody swath into the well designed landscape. Yes, Diablo 2 was one of those games I could play for hours, granted my parents could stand the yelling when my brother realized I wouldn’t stop playing… even though my hour of game time had long since passed. I can’t tell you how many fights that game caused between my brothers and I.