InEnt writes: If E3 2012 reveals a deal between Sony and OnLive it could change everything, and that might mean for the PS4 as well considering this is cloud gaming at its best with new hardware not needed. This kind of partnership would add years to the life of the PS3.
I just wonder about the pricing if thise turns out to be true. Will they charge a subscription fee, or will it be based on single game purchases?
And like the patent with the "best soda ever!", free members will have their gameplay interupted with ads (which isn't bad, because Gaikai isn't a free service).
Could I play uncharted in google chrome?
If anything I hope they use gaikai.
If that was the case then they would probably make the ps4 more powerful and more future proof than it already is.
TGSI
If it's on Ps3 it'll be on Ps4 as well.
Much different than Skype being introduced. You can't play next gen games via skype, but you can via onlive.
It's also a very different way of playing a game, one which many people don't like due to latency.
I've not tried Onlive, not sure I would like doing all my gaming on it. Don't like the idea of requiring a reliable and fast internet connection to play my games. Not suited for me right now. Lag could be a problem too, would be interesting to see a comparison.
Now Sony would be idiotic to change their hardware because they now have Onlive as a partner.
If true this only changes how people play. If you have substantial broadband internet(which you should) then you don't have to wait to download anymore and could play whenever. This only adds options.
"MINIMIZE LATENCY AND LAG
To a gamer, latency or lag can be the difference between life and death. That's why NVIDIA has focused on reducing game server latency throughout the pipeline, achieving an amazing 30ms reduction with the GeForce GRID Platform. The end result is that cloud gaming now feels like playing on a local console.
These improvements are the result of NVIDIA's fast and concurrent game capture APIs, on-chip H.264 hardware encoding, and working with cloud game infrastructure providers to place servers next to major cities. Plus, new Smart TV makers are working with NVIDIA to reduce the input lag time on their Ethernet ports compared to the amount of buffering that usually exists on the HDMI input port to most consumer TVs.
NVIDIA is now able to show this performance in action."
Related image(s)
Onlives service isn't as good as GaiKai's and once they upgrade their servers to the GeForce GRID it's going to be 100x's better. Sony must have known about this in advance which explains the partnership between them.
I also heard the IEEE are going to update 1Gbit Ethernet connections so this all ties in (I guess).
I for one don't plan on getting a $100/month internet plan.
Don't know about you but I have 40Mbps down 20Mbps up for $35 here in Phoenix from my phone company. 10-15Mbps down 2Mbps up would work unless you have a lot of devices running off the one connection which is the starting basic internet package offered by many cable cable companies. Here in Phoenix ours is $53 a month For 15Mbps down. Plenty of speed for services like Onlive and GaiKai. There isn't enough connection speed across the entire U.S. to go Cloud only service yet but as an extra service yes. Plus there could be PC games that come on Onlive that might not have PS3 version. Also these services could provide a way for Sony to provide Backwards compatibility without having to add excessive hardware costs. Its not like PS2 or PS1 games had any real online connectivity to begin with so this type of service could make sense. There is a whole role of possibilities so don't count it out but I do agree that Cloud only gaming is still a ways off.
/s
Input lag... nuff said
PSPGo also went through something similar by trying to be online only for getting games.
This service will fail just like all the rest.