Massively multiplayer online role playing games (MMORPGs), such as World of Warcraft, have millions of subscribers interacting online, which makes security tricky business.
"To date, I don't believe online game security has grappled with the software security problem the way it should. I'm confident that our book will change that. We've already been contacted by a number of game companies interested in doing a better job with software security."
Security researchers Greg Hoglund and Gary McGraw poked around in World of Warcraft and other online games, finding vulnerabilities and exploiting the system using online bots and rootkit-like techniques to evade detection. Their adventures in online game security became fodder for the book, Exploiting Online Games.
SecurityFocus contributor Federico Biancuzzi tracked down McGraw to learn more about the state of security in modern video games, asking about cheating and anti-cheating systems, how the market for cheats, exploits, and digital objects is growing, what we could learn from the design of these huge systems, and how game developers react to submissions of security vulnerabilities.