SegmentNext - "Mainstream media is fond of pointing out that the video game industry pulls in more money than the movie industry. This factoid is true, but most of that money goes to game publishers based on the West Coast.
There are some major game publishers and developers on the East Coast too, including Rockstar in New York and Bethesda in Maryland, and it’s easy to see how other state governments would be eager to get a piece of this lucrative pie. That’s why Rhode Island was so keen to offer a 75 million dollar loan to a new game developer called 38 Studios for their very first game, Kingdoms of Amalur: Reckoning.
Today, only three months after the launch of that title, the studio has folded, leaving Rhode Island in an embarrassing predicament".
I mean, for a new company, making a new IP, at the end of this generation, and expect to sell 3mill copies just to cover the expenses??? most games dont even reach a million and not considered failures...
But, no: they wanted to kill World of Warcraft.
So they molded Reckoning into a massive advertisement for an MMO no one wanted, and spent a ton of money developing the MMO no one wanted, and folded before they could even release the MMO no one wanted.
It was an inane strategy from day 1. I remember face-palming almost constantly every time they brought up their plans for the Amalur franchise in all those interviews prior to Reckoning's release.
It was just so... very... very... stupid.
Its too hard to make money in the MMO market. Look at star wars. It came out, had a bunch of people playing, then they lost subscribers and are merging servers. Offering people a free month to come back.
Most games need to sell at least 3 million copies to break even. This is why some companies go with a third party exclusivity deal, like Gears Of War does. Microsoft covers all advertising portions of the game franchise.
This is also why so many companies aren't taking risks and why we see so many sequels and proven franchises.
The two addons that came out for it were real extensions to the game, something I have not seen in an RPG since Morrowind. The Dead Kel addon alone took me nearly twenty hours to complete.
Sadly a lot of gamers didn't give this game a chance. Anyone calling it generic or saying it was all combat and nothing else has probably not played beyond the demo as it's clear they don't know what they are talking about.
This is a real lost to those of use who crave good single player RPGs as we've now lost one more company that is interested in creating these kind of games.