DSOGaming writes: "What’s more interesting here is that according to Rhode Island governor Lincoln Chafee, Kingdoms of Amalur: Reckoning failed commercially"
A shame. The Amalur franchise had a lot of interesting things going for it.
The gaming industry sickens me at times. So do gamers. Alamur will be the new Psychonauts. A game ignored until it's deemed a failure.
Agreed. Though, replace "Psychonauts" with "pretty much every Time Schafer game" and you're good to go. As I said in my own comment, people would rather buy Skyrim that Amalur? Wwwhhhhaaa-
You can't really blame gamers for going with an established franchise then taking a risk with a somewhat unknown developer and a game that you don't really know. $60 is a lot of money for a game so of course people will buy a game they've been anticipating for the last 4 years.
It was a business failure and it's no ones fault but the company's. Consumers dont have a moral debt to a company. There was so much wrong with Amalur from a business perspective I called it's failure long before its release. Firstly they didn't market properly, secondly they openly competed with skyrim despite NOT MARKETTING PROPERLY, thirdly they competed against skyrim without actually ever fulfilling the same roles that skyrim fulfills (skyrim is a world with some rpg systems to represent real life functions, Amalur was just an rpg) fourthly it was a major release with major input and expectations despite games generally being built around established franchises consumers KNOW are good. It's very rare that without serious financial backing an original title will do well from an unknown developer. Finally this game was made from a disgruntled ex-Bethesda employee trying to show bethesa how to actually do it - problem is this guy was lead designer of oblivion. The reality is this guy was a big name who would have drawn a big cheque. So you've got a new, small company with an expensive executive releasing a large project competing against a bigger project, failing to actually target what makes that product so unique and simultaneously failing to market the product. This isn't piracy, or gamers doing this evil deed, it's called mismanagement. Funnily enough I loved Amalur and bought it, I just hated the community's childish obsession with one upping skyrim even though it completely lacked skyrim's immersion, graphics and atmosphere which are the only reason I play the damn game. Instead amalur offered a great rpg that was actually bug free, but honestly this is business and if you run a company like your ass you deserve to be put out.
Well, this just blows. While I'll admit that the flowery beginning setting made a terrible first impression for me (You've got to grasp my attention the whole way through, not just here and there), I'll always tell everybody about the more fantastic elements. The combat, card system of character classes (innovative as all hell, no?) and, of course, being able to name your boots "Penisjew McGoo" (I'm such a five year-old) are great things this game brought to the table. Meanwhile, Skyrim gives you snow and... snow. And a bit more open freedom. But mostly snow. Skyrim sells 9001x better. I facepalm. *facepalm* Screw it, I may just go and play this game again and see if it grabs me by the balls this time and pulls me along (well, my balls are sensitive. I hope it doesn't grab too hard. Ever had your balls squeezed? Hurts like a bitch. What am I talking about again?) for the journey.
The weak opening didn't help the demo either. So many invisible walls! I was excited for Amalur initially, but the demo almost turned me off to the game altogether.
I agree with you on the point that the initial 4-8 hours of the game does an awful job grabbing the player. I remember when I played the thing that turned me completely off were the quests. So many were thee just the old and boring MMO type fetch quests, or the "Collect this much/Kill this many". After 15 hours I just couldn't keep going. Had to turn it off and after a month of not playing it I uninstalled it.
Wow, that's pretty much EXACTLY what happened for me. Played about 15 hours, didn't play for a month, uninstalled. Weird. @The_Nameless_One Well, in the case of Tim Schafer, he's been proven to be a fantastic guy with a team that can create fantastic games time and time again. So... where's the Schafer love? In the case of 38 Studios/Big Huge games, it barely requires any sort of research to see that the time is devised of many veteran designers who worked on a multitude of successful games. In an age where people decide not to go with reviews, you'd think that part of their research would be seeing who's making the game. If the company name is unfamiliar, they should go look at some of the individual members. Can I blame gamers? I can, actually, because if I can do 10 - 30 minutes of research for every game I'm interested in, so can most others.
funny thats what i did as well. the quest/dialog was just so bad in the game. the combat was fun and if they removed the dialog and focused on that it would have been a better game.
This was one of the best game I've played this year. So sad that gamers haven't given it a chance. Maybe because EA had a hand in it ( which was one of the reasons I wasn't going to get it) or gamers are still in skyrim. Either way I'm sad to see it fail commercially
Probably that name. Not the most easy to remember. And it doesn't exactly roll off the tongue quickly, either.
Great game, great shame. As games go, it is in my personal top 5 for this gen. Pity the console version was never patched with regard to the difficulty issues (needed to be harder) Good luck to all those put out of a job and thanks again for an excellent game.
The game was horrible in terms of story and presentation. If you want to make an RPG, you want to make sure it looks remarkable, not average. The menus look like a 10 year old made them too. The gameplay, however, was fantastic. It was Fable x 10.
the only game were I had to skip all the dialog it was so bad. usually I love rpg dialog and getting into the lore, but this game was just aweful. I didnt care about the world or the characters and i played about 10 hours in. Perhaps the game could have made a better God of War type game, because the combat was really fun, just everything else was aweful.
That's sad to know. I am actually waiting for a Steam promotion to buy it, because I know nothing about the developer and I'm not willing to pay 60 bucks. I was also set back when I heard that some people who made Elder Scrolls Oblivion also made this game. I hate Oblivion. After having a great time with Skyrim, I was afraid to buy KoA:R and see the same problems Oblivion had.
Funny that this article mentions Project Copernicus and that it seemed interesting, but fails to mention that most of the money they took out in loans was used to fund that game and not KOA. The reason for all this was that they've yet to go anywhere with Project Copernicus, seeing as it was canceled for an E3 showing (for this year) a while ago and they kept sinking more money into it without any results. Though probably not a great idea for a somewhat new company who's taken out a bunch of loans, to invest in an MMO these days...
I bought it and I like it.
I cant believe games with mediocre combat (Dragon Age, Skyrim and the last couple of FF games) get sequels upon sequels, yet no one supported this awesome game. It's a sad day for gaming when this talented group doesn't get its proper due. I bought this game day one along with all of the DLC and was more than satisfied with the product.Out of all Ive played Amalur has the best combat in any RPG Ive played period. Witcher 2, Dragons Dogma, and Amalur...those are the standards to me.
I think many RPG gamers are interested in the story/world more than or as much as the combat. Thats why dragon age and TES are successful. The dragon age for the story/characters and TES for the world. Combat will only get you so far in an RPG you have to have a compelling story/characters/world to impress me at least. KOA was so lacking in this department its laughable.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.