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Kingdoms of Amalur: Reckoning failed commercially

DSOGaming writes: "What’s more interesting here is that according to Rhode Island governor Lincoln Chafee, Kingdoms of Amalur: Reckoning failed commercially"

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DarkSymbiote1972d ago

A shame. The Amalur franchise had a lot of interesting things going for it.

yesmynameissumo1971d ago

The gaming industry sickens me at times. So do gamers. Alamur will be the new Psychonauts. A game ignored until it's deemed a failure.

mynameisEvil1971d ago

Agreed. Though, replace "Psychonauts" with "pretty much every Time Schafer game" and you're good to go.

As I said in my own comment, people would rather buy Skyrim that Amalur? Wwwhhhhaaa-

The_Nameless_One1971d ago

You can't really blame gamers for going with an established franchise then taking a risk with a somewhat unknown developer and a game that you don't really know. $60 is a lot of money for a game so of course people will buy a game they've been anticipating for the last 4 years.

wallis1971d ago

It was a business failure and it's no ones fault but the company's. Consumers dont have a moral debt to a company. There was so much wrong with Amalur from a business perspective I called it's failure long before its release. Firstly they didn't market properly, secondly they openly competed with skyrim despite NOT MARKETTING PROPERLY, thirdly they competed against skyrim without actually ever fulfilling the same roles that skyrim fulfills (skyrim is a world with some rpg systems to represent real life functions, Amalur was just an rpg) fourthly it was a major release with major input and expectations despite games generally being built around established franchises consumers KNOW are good. It's very rare that without serious financial backing an original title will do well from an unknown developer. Finally this game was made from a disgruntled ex-Bethesda employee trying to show bethesa how to actually do it - problem is this guy was lead designer of oblivion. The reality is this guy was a big name who would have drawn a big cheque. So you've got a new, small company with an expensive executive releasing a large project competing against a bigger project, failing to actually target what makes that product so unique and simultaneously failing to market the product.

This isn't piracy, or gamers doing this evil deed, it's called mismanagement. Funnily enough I loved Amalur and bought it, I just hated the community's childish obsession with one upping skyrim even though it completely lacked skyrim's immersion, graphics and atmosphere which are the only reason I play the damn game. Instead amalur offered a great rpg that was actually bug free, but honestly this is business and if you run a company like your ass you deserve to be put out.

mynameisEvil1971d ago

Well, this just blows. While I'll admit that the flowery beginning setting made a terrible first impression for me (You've got to grasp my attention the whole way through, not just here and there), I'll always tell everybody about the more fantastic elements. The combat, card system of character classes (innovative as all hell, no?) and, of course, being able to name your boots "Penisjew McGoo" (I'm such a five year-old) are great things this game brought to the table.

Meanwhile, Skyrim gives you snow and... snow. And a bit more open freedom. But mostly snow. Skyrim sells 9001x better. I facepalm. *facepalm*

Screw it, I may just go and play this game again and see if it grabs me by the balls this time and pulls me along (well, my balls are sensitive. I hope it doesn't grab too hard. Ever had your balls squeezed? Hurts like a bitch. What am I talking about again?) for the journey.

lastdual1971d ago

The weak opening didn't help the demo either. So many invisible walls! I was excited for Amalur initially, but the demo almost turned me off to the game altogether.

The_Nameless_One1971d ago

I agree with you on the point that the initial 4-8 hours of the game does an awful job grabbing the player. I remember when I played the thing that turned me completely off were the quests. So many were thee just the old and boring MMO type fetch quests, or the "Collect this much/Kill this many". After 15 hours I just couldn't keep going. Had to turn it off and after a month of not playing it I uninstalled it.

mynameisEvil1971d ago

Wow, that's pretty much EXACTLY what happened for me. Played about 15 hours, didn't play for a month, uninstalled. Weird.

@The_Nameless_One
Well, in the case of Tim Schafer, he's been proven to be a fantastic guy with a team that can create fantastic games time and time again. So... where's the Schafer love?

In the case of 38 Studios/Big Huge games, it barely requires any sort of research to see that the time is devised of many veteran designers who worked on a multitude of successful games. In an age where people decide not to go with reviews, you'd think that part of their research would be seeing who's making the game. If the company name is unfamiliar, they should go look at some of the individual members.

Can I blame gamers? I can, actually, because if I can do 10 - 30 minutes of research for every game I'm interested in, so can most others.

wollie1971d ago (Edited 1971d ago )

funny thats what i did as well. the quest/dialog was just so bad in the game. the combat was fun and if they removed the dialog and focused on that it would have been a better game.

vega2751971d ago

This was one of the best game I've played this year. So sad that gamers haven't given it a chance. Maybe because EA had a hand in it ( which was one of the reasons I wasn't going to get it) or gamers are still in skyrim. Either way I'm sad to see it fail commercially

ginsunuva1971d ago

Probably that name. Not the most easy to remember. And it doesn't exactly roll off the tongue quickly, either.

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