Nyk Gardner writes: "So… I had a random thought that has been stuck in my head for a few weeks now.. and I figured I’d share it finally. This is being written off the assumption that people have heard and/or played Call of Duty."
It's called the CoD Effect. Some companies will dumb down their games to be like CoD with hopes the game will attract consumers and sell big. Some of the gamers this generation prefer CoD b/c its simple. I let my nephew borrow my copy of rainbow six and ghost recon once. The next week he was complaining how they was boring and how he couldn't get pass a certain level. Guess what he was playing though? That's right it was indeed CoD.
I'm looking forward to planetside 2. Also MAG despite it's many short comings could at times be very tactical. I think that when we start truly getting mmofps then we will start seeing coordinated tactics in the genre. When there's no player cap, no maps, just a large open persistent world with thousands of people playing all the time. As long as it's set up right for leaders to give directions to their units it should work out mostly.
I like that you mentioned MAG. Old MAG clans are reforming to see if Dust 514 is going to be any good. I'm also looking forward to Planetside 2.
It sounds like it'll be good. Plus it's free so there's no reason not to try it. If it's anything like eve there should be some tactical element.
Agreed, DUST 514 is truly worthy of the word "epic".
R.I.P. Metal gear Online. There will never likely be another game like it :( The reasons games suck now is because people in this generation are stupid. Look at what is mainstream on TV (Jersey Shore, "Reality" tv) and Radio (Lagy Gaga, Nicki Minaj, Souljah Boy, other generic crap "pop" songs with meaningless lyrics and weak electronic-only instrumentals) and it would only make sense that those same morons want stupid games to go along with their other forms of mind-numbing media.
Exactly. Seriously, what the hell is wrong with the casual human population? I can't tell you how many times I get asked, "So what music do you listen to?" Then I'll reply, "Oh you know, Megadeth, Bullet For My Valentine. Anything Metal, really." Then they say something like, "Pssh, really? Grow up and listen to LMFAO and Black Eyed Peas". I mean, are you f**king kidding me? People these days...
There are plenty of great games out there. Yeah there's a lot of crap, but there's also a lot of good games. Just because the majority of them aren't great, doesn't mean "games suck now". It just means the industry is growing. With growth, you are definitely going to see more crap from different companies trying to get a slice of the pie by creating crappy games, but most of those companies never made anything great to begin with. The same applies to television. There's a lot of great tv shows out there, but just because the crap outnumbers the great stuff, doesn't mean "tv sucks". For music, I agree, but then again, I don't listen to a lot of music for the reason that most of the crap on the radio does suck ass, and I don't really care enough about music to spend a ton of time trying to discover new great stuff on the internet, it's like trying to find a pencil in a haystack (doable, but not worth the time or the effort). And Konami shot themselves in the foot with MGO. When you got into a game, it was pretty good, but the whole system was a MAJOR pain in the ass. Konami IDs were ridiculously terrible, and the servers for them were broken quite a lot as well, so it took a while to even get past that. Oh, and patches through their slow http downloads? I remember it taking like 4 or 5 hours to download a patch that should have only taken 30-45 minutes at most.
To a sense yes and no. I mean tactics can certainly still be used in shooters the thing is it almost seems unnecessary in some where it's not really needed to win the game. Although the team that does use tactics have it far easier than those that do not. So yeah I'd say tactics are still in it but it's really optional.
Define tactical? To me CoD with a party is just as tactical as Ghost Reconstruction obviously with difference. Dead would mean gone and that just simply isn't the case. The market wants twitch based shooters and if tactical shooters are dying they go the same as JRPG it isn't the time for them anymore.
Call of Duty requires almost NO tactics. Not in the military sense, in any case. It's far too fast-paced for that. You can come up with some plan ahead of time built around your enemy's spawn points and poor map designs, but that's not nearly the same as having entire squads play decoy or using tanks to break the enemy lines or a well-positioned sniper in the distance. And saying JRPGs are dead just tells me you don't know anything about JRPGs and how they're faring.
I think its because people have too many games these days. When you've never learned how to play a "hard" or "tactical" game and can just choose not to play it, people will just go for the path of least resistance. I remember buying SWAT 2 as a kid, and when I first played it I was like "wtf is this..." I was getting owned, I had no clue what was going on. Eventually, since I bought the game and wanted to get my money's worth, I started to learn all the little ways to clear rooms successfully, unit position, etc, and ended up loving it. If I had the option to play another instant gratification game at that point in time, I might not even like "smarter" games to this day.
It's dependent on the player, not necessarily the game. COD Team Deathmatch CAN be tactical with the right group. And Socom CAN be a run and gun fest with the right group.
They are definetely not if you know where to look, I dont pay attention to mainstream AAA releases anymore because BF3 personally dissapointed me as it promised so much more than it offers. i.e lack of commander mode etc etc If you want the ultimate game of Tactics play Arma II online because everyone on there is dedicated to tactics when the time is right, Ive even moved in formations with squads of real players on there, only for me to laze a target for an A 10 and then watch it fly in and destroy the tank in our way. Like the above posters say the tactics are dictated by the player but you still need an unforgiving shooter such as Arma II to make tactics a necessity, e.g slow strafing around in COD checking your corners does not do you any favours but running around with ADHD diving to the floor pumped up on redbull seems to be the way to play that game but afterall it is an arcade deathmatch game and in no way in the slightest realistic. Also World of Warcraft is suprisingly tactical online especially in arenas. Games im looking forward to: DUST 514 Transformers Fall of Cybertron Aliens: colonial marines Hawken Guild Wars 2 Prey 2 Firefall Primal Carnage Arma III They all do something different with the shooter formula and mix it up and change gameplay from the basic run around LEft trigger Right trigger...."everything else is a movie" approach that COD and its sucess has inspired.
Im playing GRFS right now. Playing it like COD doesnt work, the game punishes you for it. I played a round strictly as an enforcer because my team couldnt protect me good when I went for objectives. I got 37 kills and got out scored by a teammate with 6 kills. GRFS doesnt reward blindless killing for the sake of a k/d ratio. I have to say I love it that way. Theres nothing more rewarding then getting massive xp for stunning an enemy and hacking his data. GRFS is so much fun, but you can tell when COD players are on your team. They are oblivious to the objectives and wander around near the opposite side of the map, not once contributing. Those games get frustrating. I dont hate simple shooters like COD, but I hate when COD players play a tactical shooter, and dont even try to adjust to the gameplay. Just stick to COD.
The only shooter I know of that forces tactics and has a community of tactical players is Socom 4 or Confrontation. There is no CoD bullshit in there unless you count noob tubes and C4. But other wise objectives are challenging, and a lot of the game is based around round-based gameplay that plays very slow and tactically unlike CoD or counter strike. I hear more people using mics in one game of Socom than I heard in my entire existence of playing CoD or Battlefield.
I agree tactics are not dead but they are NOT mainstream due to the "noob" increase in the gaming community as well as oversight by gaming devs... To elaborate, take all the camping, terrain glitching, op'ed & unbalanced weapons, non thought out map designs, etc etc. However there are still those that use tactics but the problems start to increase due to the players that a re new to basic gaming manners & common courtesy, aka players that rather resort to cheating or take advantage of games faults to gain advantage over others or players that would rather have a easy jump in experience that offers instant rewards for just playing as opposed to taking time to learn the skills to become tactical geniuses that enjoy the journey to becoming a great player. Imo I believe once devs realise they are making it too easy for people to rely on things such as mini maps, crappy spawn systems, and overall shallow gameplay etc & start making games where players truly have to rely on actual skill and other teammates to become better... At that point people will say, "hey i gotta play this great game the way it was intended and i cant rely on spawn camping etc." At this point in gaming I feel like online & alot of games are uninspired & ruined because games are aimed for profit not true competition. Dont get me wrong we have alot of great games and have came a long way from singleplayer & local co op but online is still in its early stages& we all just have to suck it up & play with people who rather have a lonewolf or cheap experience just for the sake of a W... Of course peole can just be A-holes & we all know you cant control peoples way of thinking... Point being, IMO devs need to get their heads outta their butts & do a better job at preventing gamers from taking advantage of games that arent perfectly made ( there are no perfect games, fact) and stop rewarding people who think of themselves only so players can actually get into playing as a team. Real Talk & rember this is MY opinion... Sorry for the long read!
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