IGN | You’ve already played Darksiders II. You just don’t know it. Though THQ’s action/adventure sequel is still several months away, the game borrows from so many games of its genre that it immediately feels familiar. Combat is reminiscent of God of War. Navigating environments as Death quickly recalls moments of Uncharted. Equipment, experience and leveling up systems feel like a typical RPG, but with an exaggerated art style that may remind you of Kingdoms of Amalur. And through it all you get a strong resemblance to Zelda, which contains some amount of all the aforementioned titles.