Dear Esther proves that games are becoming more mature and that "fun" is no longer essential. Isn't it time developers start looking beyond eliciting mere excitement more often?
This is absolutely true. Not all movies are fun. Not all books are fun. Not all art is pretty (I'd say that's the equivalent). Not all games have to be fun. The game part of "video game" is increasingly becoming a misnomer. It's less important that they are "games" and more important that they are interactive in some way. That's how I see it.
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