Bagogames: Well this is awkward. There seems to be another article about this specific topic already here, darn it. All the same, here is why the credibility of the videogame industry is circling the drain - in our opinion at least.
I came for the egg men...and the unicorn... Kind of ironic given what's blazing up on the front page of N4G but I liked the trivia nod to Sega's wonder patent. (Read to learn more)
The unicorn is obviously the best part of the whole thing.
It's all downhill once you bring the unicorns into it.
Remember the old days when games we're usually £29.99? Or even £24.99? Build me a time machine, I'm going back to when I could afford to be a gamer.
Don't go back too far or they'll cost even more than they do today.
They'd cost nothing because if you go back far enough video games don't exist lol.
How do you think we got the Velociraptor Death Squads?
$60 is super cheap for a game if you were from Australia. Games usually are $89-$110 new though some may use the cheaper way: ozgameshop. I know our currency is different but that would only make it a few dollars different (bairly anything) but we get taxed on everything due to less population. Besides I dont think games are that expensive.
I don't remember that time other than games costing $69.99 and up. That was the 8-bit era.
didnt chrono trigger cost 80-100 bucks back in the day too?
He forgot: many games are becoming too easy (example: Enslaved, I really liked this game, BUT you can't even fall in it and it's a platformer! Like Prince of persia, what the hell?!?)
That's a matter of taste. I tried to stay as objective as possible. It's true that we aren't really seeing a whole lot of new games on the level of the NES version of Ninja Gaiden, but then again, that's why we have difficulty settings. If a game doesn't have that, however... Then yes, it can easily become a snore-fest. But weren't easy games always around? Now we're just old enough that games that used to be challenging are suddenly piss-easy.
Not all games but I see your point, a stroll in an unruly park isn't as nearly as exciting as getting lost in a dark, dangerous environment designed with the sheer intention to kill you (Demon's Souls).
You couldn't even beat the second level of Max Payne 3 on easy without my damn help. Don't you start lecturing on challenging games.
I agree with your points, but especially the multiplayer one. I do not play multiplayer at all unless it's with my kids at home.
A game is not a game to me unless it has a robust single-player. I'll only play multiplayer with friends. I honestly don't get it's appeal otherwise.
I also think that something killing the industry is something that no one will talk about so I'll just say it: We still haven't recieved a 'Golden Girls' video game. C'mon, man! All we want is to control Bea Arthur and Betty White as they shop for depends and rack up points in our boss battles with the nursing home staff!
Thank you, manlypile, for being a friend.
The reason I got back into gaming. After a many year a sense is because of multiplayer. I now get to play and talk with friends all over the world.
Multiplayer can kill the industry but it's a matter of taste. I still believe there is good single-player games coming out.
I can't stand how certain companies in the industry are treating DLC. The idea is that it brings something new to the game that wasn't originally included in it, so having something be on the disc that you paid to purchase and then have you pay some more just to play what's on it is just ridiculous.
Why can't we go back to the time when games were fun and simple? I'm not suggesting over-simplifying games, that's terrible. What I'm suggesting is that companies stop monopolizing the games industry and stop treating games like a business (even though it is a profitable business) and more like entertainment.
Would games get made if their wasn't a profit motive? I think that's a great question to ask.
Profit was supposed to come from people enjoying your games. You make a game, people love it, more people buy it, you make money. These days, it seems like the "make money" part is the most important; but profit will come when your product is worthy of it. Developers, publishers, console makers, retailers, even gamers, everyone seems to have forgotten that. Make good games, and you'll make your money.
Honestly i can understand liking challenging games but when that's all you play it's seems a little silly i mean think about it like this if you want more challenge eventually you'll get to the point were even the hardest games out there aren't hard enough and since it's not really possible for games to keep getting harder forever(this is the key part) you'll either stop playing becuase no games challenge you any more or you'll learn to adapt. one thing you could do is stop playing a game for like a year and it should be as challenging as it was the first time you played it. because i big reason you ind some games easy is because you've grown over many days of practice. Train hard win easy,train little win harder!
I feel that works in the opposite way for me. When ever I leave a game for a long time because I'm stuck at a really hard part I find I do better after some time off.
Well in some games i have that experience but in other games the time being passed affects my skill negatively. but noticed that laot of time im finding a game easy it's either the practice with that game had or the practice with a harder game i had,that caused me to see that sometimes practice makes things too easy to do is all i'm really saying.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.