IGN- Colin loves what he's seen from PlayStation All-Stars Battle Royale, but Greg just played it and isn't sold.
Doesn't he realize that's just 1 of the game mode types? Gotta love the attention-grabbing headline.
I wouldn't mind if this was after E3 where we know pretty much everything about the game but come on Greg...it's one mode with only 6 characters
None stop punching, kicking, firing and throwing does nothing to your opponent?! the only way to win is to beat them with a special level attack after gaining enough Ap points?!... well, I just hope they have a standard knock out mode as well...
special attack kills are a good thing, this game should be about easy fun, not KoFXXII or Super Ultra Turbo SF4.2
It's like DBZ. Regular attacks don't do anything, only special moves. Which is kinda cool. I don't mind it. You still have an incentive to beat up your opponent, not to decrease his health but to increase your super meter to knock him out.
I assume they have a certain number of lives and you can knock them out the arena much like smash bros.
Yup. I'm sure there will be custom game types, and pre-set ones for us to have fun with.
I want to know more and hopefully at E3 we will find out a ton more, but if this game needs more time sony and SM studios should give the devs more time. Look at other fighting games and come up with a really strong fighting system that feels right I think at E3 it will be play-able so sony will see what kind of reaction it gets and goes from there
That's what I'm a bit worried about. The game looks awesome, but the one thing that bothers me a bit is that when you do attacks there's no damage dealt. Attacking seems to only fill your gauge up for the special attack. I know they are trying to be a bit different than smash bros. Still prob. will end up buying just cause I always wanted a Sony title like this. I'm hoping there are other modes that have damage and other ways to kill rather than with a super.
"Attacking seems to only fill your gauge up for the special attack. I know they are trying to be a bit different than smash bros" If they did that then I think they would kill the game I don't see the point of doing a game like this and only letting us deal damage with special attacks. You would basicaly pick the character who has the better special.
in DBZ nail could hit Frieza all day as he was at a Certain power level on a certain point the damage would be zero because Frieza could soak all the damage and the result would be bruised hands for Nail, but with accumulated study of weak point's, and building up more power and a combine merger Nail was able to crack that defense where the damage may be zero, but the power would increase over the combat because Nail is conserving power and waiting until he can get to a power level that Frieza could not soak such an attack. remember attacking an landing those hit's is important, they will be doing the same to you, if you can land more hit's, and knock back throws them out of melee combat so you would have to use range attacks, which can be dodged!!
I don't know why you chose to reference the least known dbz character, but I do appreciate the best namek ever getting some recognition :)
and people did, Parappa's first ulti was over-powered (atleast last time it was showcased) can't remember from where but the journalist who played said that in a tournament that was hold at the convensition where battle royal was revealed 4 out of 5 of the finalists where Parappa's because his tier 1 special is a controlable skateboard that was kinda easy to ocntrol and you could easy get 2 knockouts with a level 1 ulti, where a lot of the other tier 1's were hard as hell to kill anything with.
I also want a Sony related fighter after brawl... but I am worried. The reason I love SSB is because of the tension it offers... the fact you need to work for your KO's, and the fact you can survive and stay alive to get back in the game really adds to the fun factor. But here, its just if you land a special its done... gg. I hope they can add some form of tension between players, so it can capture the chaotic nature of games like brawl. Im definatley keeping my eye on this, as it has the possibility of an incredible roster.. I just hope they can really have that tension I loved in SSB
I agree. I mean, honestly, my favorite mode to play in both Melee and Brawl is Stamina Mode. I really hope PSASBR has something like that.
The tension is in building up TO that special. You have to work for it JUST LIKE you have to work for your KO's: you might luck up and knock someone off a stage, but most of the time it's tough to stay on once you've taken a certain amount of damage. In this case, the trick is to hit and not BE hit. You wanna land more blows than your opponents, faster than your opponents, so you can get your special first. And if you DON'T get yours first, you better hope you can get out of the way. It's not exactly the same, but the "tension" is still there.
I play SSB because it allows me to set my intelligence to zero with a couple of friends or family, and falcon punch the crap out of people, laughing like a maniac whilst doing so.
I think it sounds like an innovating feature.
It sounds like a limiting feature.
Maybe, back when that billy and mandy game did it first.
i feel you greg i was very excited for this game since I'm a huge smash brothers fan but this building up special thing gotta go I'm hoping for a lot more game modes
Video is not as bad as the title would suggest. His concerns are similar to what others have said, not sure how I feel about it though.
So... He enjoys punching people and watching their bar go down, but it infuriates him when you punch someone and your bar goes up. Right. I think he's over reacting. Plus, the devs have said there are other ways of getting KO's.
How he was quick to jump on the bandwagon of hate considering he played one mode. Thats like me hating the internet cause of one website.
what do you expect Greg miller and co. is well known for hating on PlayStation in general when ever he gets the chance
Are you KIDDING me? Greg Miller is one of the biggest Playstation fanboys on IGN. Good grief. Do some research.
Yeah seriously. I mean, if you were to ask Greg what his favorite current gen game is, I'd bet you anything that he'd say Infamous for PS3. Seriously... Like Convas said, do some research.
I believe his favorite game is Infamous followed by Uncharted. So no, your wrong. He's just giving his honest opinion. Even if it's only a knee jerk reaction.
You are IGNorant!
If I know one thing it is that Greg Miller is one of the biggest Playstation supporters around.
are you missing a chromosome in your dna or something? Greg loves playstation- everything he reviews is compared to uncharted. go do some research
I agree, I believe that they should just accept that they need some kind of damage meter/health. I don't see this working well enough... at least a way to knock out of an arena ... common?
In a sense, you can be "damaged". You are fighting to gain AP, to fill your super meter. There are attacks you can do to take AP away from your opponents.
I wouldn't per say call that damage. You just loose some juice to get a super. I mean, don't get me wrong, I'm psyched for the game. I just believe they need... more on the killing side.
Fighting to gain AP is like a mindless race to the finish line or the special move. There's no real sense of survival like how traditional fighting games are built upon. It's like...ok you've attacked me good this time and your AP is much higher than mine, but since I'll never die, I'll just get you back later.
Of course you can die, Greg said he won, which means 3 other journalists didn't. Only difference is the meters go up instead of down. Think about it, we've' done this many times before. It's like a God of War boss battle. The Hydra, the Minotaur or even Zeus... you fight a bit, and then you get a window to do a QTE thing (akin to a level 1,2,3 special in AllStars Battle Royale) that breaks down one layer of their armor, cuts a head off etc that brings you one step closer to victory. Then you fight more and get to a point where you have to do *another* special that cuts off another head/armor chunk/knockback etc. You'll never win unless you wail away enough to trigger those specials. To launch that spear at the Minotaur's armor for example in GOW1. You are doing something, people are just stuck on certain kinds of HUDs. Gotta try something different like DBZ or Thrill Kill. You can wail on Hercules in GOW3 all day just like Miller flailing there, but you'll never win and move on to the next tier in the battle until you skewer him on the spiky walls and knock off some of his armor. The special move tiers in All Stars are the same thing. Miller said he cleaned house, but that's probably part of the problem. He didn't play anyone competent. Typical launch day god mode that quickly vanishes as more people *learn* to play and in this case...learn that sometimes the best defense is a good offense.
Here, I'll help him out with that: FALCON PUNCH!!!!! lol
Well this type of game mode is similar to the one in Dissidia. You have to hit your opponent with bravery to increase yours, then use a HP attack to deal damage. It worked out pretty well.
HE PLAYED SMASH BROTHERS WII (GREAT GAME) THIS WEEKEND AND WENT INTO PLAYSTATION ALL-STARS EXPECTING IT TO BE "EXACTLY" THE SAME AND IS DISAPPOINTED THAT IT ISN'T game journalist are wierd
the idea of dealing damage as the fight goes and kicking players out of the stage isn't that difficult to grasp. It will certainly be a slower game style than smash. Plus, once some one gets their "special bar" filled i find that as much as an insta-kill. nb4 smash ball in brawl. People with plenty of skill don't require that non-sense. Its better to pit yourself with your own skill against someone else. If you're screwing around then yes use items and smash ball.
well yeah, people should never play a game expecting it to be like another game it will always end up in disappointment. I hate when people compare games, it makes no sense. Unless it is a sequel then it shouldn't be compared.
It became boring, because the objective of the title was to deplete the opposing combatant's health meter, to become victorious. With Smash Bros -- knocking a person out of the stage, is just so gratifying (you could also play "percentage decrease" mode [in SSBB], for those that prefer that type of play style). That's in reference to Power Stone, which I'm sure Sony's title will differ, greatly.
The key to make this game replayable is unlockables. Unlockable costumes, unlockable characters, unlockable levels, unlockable game modes. Don't give everything out at once it just gives little reason to go back.
00:55 guy 1 "how does this not infuriate you?" guy 2 ".... its different" all that needs to be said. it has a different strategy than other fighting games, but you still have an incentive not to get hit, as it hurts your charge meter. your goal is to hit people more than you get hit, just like other fighting games. you just have a different final goal. super smash bros, with its ring out system, is alot different from other fighting games, so you could just as easily criticize it. but people have grown accustomed to it, like they will to this
That ring out system should be unique to Super Smash brothers! i like this this is unique! with its way of winning!!
I'll wait til some reviews come for this.
Its not smash bros! Its a clone which can work both ways.. The dev team making it know what theyre doing so it could be a smash hit. (literally) but many people may go in thinking its the same game and be turned off.. keep an open mind
Wait so people were complaining that it was like smash bros now their complaining that it not, smh. How is the ap meter new news anyway. This was reveal when they release the first trailers of the game. Man I do not understand people.
Yes that's right bring on the hate. I really don't see what the big deal is you fight the other person to get the power to destroy him. The way people talk as if it is pointless. One person fights to get the other person's power and you fight to keep it. The more you hit another person the power you get for a special attack. If you are more skillful then the other person you get more power to deal a special attack to them. Now you have a degree of strategy instead of cheap ring outs. Do you take your time and gather the energy to get a three level attack and risk losing it or just pull of a string of weaker special attacks? You people talk as if everyone won't be beating you up to get your power and it will be a scramble to see how gets there first . @ LeoDDestroyer. Gamers are a confused bunch. They cry because it's too much like SSB and they cry when it's not enough like SSB.They want to call it a clone but any attempt for it to distinguish itself from other games like it is met with contempt. They don't really know what they want but they cry anyway. Just like little babies. @ tgonzalez. Don't waste your breath. To everyone trying to tear it apart it will always be just trying to be SSB. It's not SSB it's PASBR but you are basically talking to concrete. The lynch mob has already sentenced this game to die without trial.
I can see where the concerns are, but the problem is that this special system is one of the few major details that makes this game unique from Smash Bros. If it used the same knockout system, the game would recieve even more hate for being a "ripoff" by the losers who aren't even going to play it, and there's already enough of that as is. Personally, I do hope there is some type of standard knockout mode, but if it's just this, those of us planning to buy the game will simply have to get used to it.
im not buying Playstation All Stars Battle Royale with Cheese Large Coke, doesnt interest me in the slightest, and while i can see his criticism, its not really a gamebreaker. 'Thrill Kill' was like this - 4 players in a room, and instead of losing health, you filled up your thrill kill meter by hitting people. when this was filled, you then had a short amount of time in which to grab an opponent for an instand kill, of which you could choose from 4 different ones. then the next round starts and there are only 3 players. same thing, kill someone, now only 2 players. it worked because it encouraged OFFENSIVE play, rather than defensive. the problem with traditional multiple player fighting games is that someone can win simply by doing nothing, standing around blocking while the other people beat each other up, then just come in and clean up when everyone has no health left. thats not fun. this 'fill the meter' gameplay means that if youre not actively fighting, you WILL lose because you cant kill anyone. like i said, i wont buy the game - but i think the 'fill the meter' gameplay mechanic is a good one for it.
Wow, very good point. This way you have to fight and can't just sit around dodging and blocking while everyone just drains the other people's life and you just jump in and take the kill. You know how many times I hit someone a lot in SSB only for someone to just come in and finish the job I started. Now you have no choice but to do the work yourself or not get anything at all. You can't even say you will just take up the energy someone else took because it won't be yours. Either be skillful and active or lose. Making it, like I said in my post above, a skirmish to get power rather then a waiting game to sneak up and take what you didn't earn. And if your not skillful then you won't be able to get the power to kill anyone meaning that you can't just take cheap shots that send you flying or cheap round outs.Even if you manage to get some power you will only be able to pull off the weaker first level attacks meaning you will need a good strategy to not only gain the special attack but to keep the energy you have. Very good point even though I could have done without the insistence that you won't buy the game. Was that really necessary?
Anybody who has played Dissidia should know this is a non-issue.
Just what I was thinking. I found it to work quite well in that game and can see the same here. Hopefully you can customize your move set.
But in Super Smash Bros., attacking them doesn't directly matter either... You just gotta get 'em off the screen, they can sit around taking punches all day as well.
Predicted Score 6.5-7.5
Is Greg an SSB / Nintendo fanboy by any chance? EDIT: Sorry watched it, he's not, whatever.
Well greg can wrap his lips around my beef lolly,i dont give a shit what greg thinks to be honest :)
i have to agree and thats something i noticed as well when i first say it there is no damage or ring out, dont get me wrong im glad they dont want it to be Smash Bros but if this is all you do then its gonna get boring after a while probably alot faster than you would think
this could actually be pretty interesting. it should be "one" of the game modes.
Damn... another waste of time for Sony. Thank God, The Last of Us is coming out this year.
The game apes Smash Bros. in pretty much every way but the damage system. This new mode sounds a bit odd, honestly. The percentage system is one of the reasons I prefer SB to so many other fighters.
This is the stupidest thing I ever heard in my life. What do you mean he mean he is doing no damage? You are taking the other person's AP away from them. That is the damage. I mean how stupid can people be? How is it boring? I am fighting to build up my special attack to destroy you and at the same time trying to avoid being hit. People talk as if you will just be sitting there absorbing AP until you get a super attack and that's it. That no one will be knocking the AP out of you or dodging your super attacks.That all you have to do is choose the best super attack and magically win somehow. Do you think that everyone else will just be sitting around allowing you to take the AP away from them but guess what,they won't.I mean all the agrees people get on this site for talking so much $hit is shocking. In Smash Brothers you weren't doing any damage either by just hitting them. Unless you did a something special or a ring out you could hit them forever.
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