Talking Point: Should Zelda Go Episodic?

Despite the passion of gamers and the consistent critical acclaim surrounding the franchise, Zelda sales numbers fall short of many other big-named and widely-recognized titles. So, how does Nintendo expand the Zelda audience without compromising the integrity of the experience and abandoning its entrenched fan base? Is there a way for Nintendo to have its red potion and drink it too? The answer may lie in embracing the concept of episodic adventures in the Legend of Zelda series.

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PirateThom2369d ago

They already tried it. It was a unique concept on the Super Famicom and may be something they could look at again.

ChickeyCantor2369d ago (Edited 2369d ago )

"While the prospect of playing hours and hours of Zelda surely attracts a certain contingent of long-time fans, it also unquestionably frightens off many would-be newcomers to the series. "

The games always play out around 32 hours( at least for me ).
If you completely want to do every task then there is a chance you might bump the 40+ hours mark

frequentcontributor2369d ago

I don't think it should be as black and white as either episodic or not episodic. Why not release smaller Zelda adventures from newer teams (or other devs, entirely... Retro, anyone?) to fill in the long wait between mainline Zelda releases? I'd pay $10-15 for a short dungeon or three, maybe expanding on previous Zelda universes (such as Wind Waker or Link to the Past...). I'd also pay for downloadable quests for Skyward Sword... I would take episodes, but even shorter standalone titles would bea nice fill-in. That would help bring new ideas into the games, as well.

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