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What the Survival Horror Genre needs to Survive

Empty Lifebar writes: There’s been a lot of talk lately about how Surival Horror is dead. Most games are now focusing on mainstream action and adventure roles while Survival Horror games grow increasingly obscure and out matched. Even the series that invented the genre has shifted away from it and begun to focus on a more Action route. While Resident Evil tried to play homeage to it’s roots with the recent 3DS Exclusive “Resident Evil Revelations”, it still focused on the more action heavy gameplay the series is curently known for.

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wallis1499d ago

For publishers to pull their heads out of arses and realize we'll buy them and that they don't need to have giant explosions?

rmedtx1499d ago

Japanese Development studios... that's what it needs.

Kyosuke_Sanada1499d ago (Edited 1499d ago )

I agree with this article. Give the players more freedom to take on monsters but balance the game that combat still tips in the monster's favour unless you use the environment to your advantage.

I am happy to read how the author felt about Resident Evil Outbreak as well because the gameplay was brilliant online and if tweaked to the modern era, the game would be a breath of fresh air. It was so awesome when a team worked together to keep each other alive in the last one.

The only thing Operation Raccoon City got right compared to RE: Outbreak was that if a player should become a zombie then he shouldn't have any more control.....

Kratoscar20081499d ago

Stop freaking giving the characters a lot of weapons to defend, do it like in the original RE where if you dont save ammo you are screwed, unlike RE 4 where i want enemies to appear just to load all the ammo i had.