In May 2009, consummate indie game developer Markus "Notch" Persson released the alpha version of Minecraft, a strange mix of Lego and video games. After a wave of positive feedback, Notch formed Mojang and brought Minecraft to beta in Dec. 2010. On November 18, 2011 the full PC version was released, and within three months, 5 million units had been sold. A lot of people have been asking for a console release, so Mojang tapped Scottish developer 4J Studios to port the game to Xbox Live. How did the new developers do in bringing Minecraft's unique feel to the Xbox 360?