After his Heavy Rain breakthrough, David Cage knows he must meet bigger ambitions. And finally, after fifteen years and three game releases, David Cage has met second album syndrome. His vision, to create an interactive drama that sells on its narrative, was not realised at the first two attempts.
The Nomad Soul (1999) and Fahrenheit (2005) hardly exhibited the silver screen sophistication that Cage had always strived for. Yet they both shared the same DNA as his third title and breakthrough hit, Heavy Rain (2010).
Quantic Dream will strive to build games in the same mould, Cage explains in his interview with Develop. What’s changed, he says, is the intensity of expectation.