140°
Submitted by Aclay 949d ago | interview

Kratos' Boss: The Studio Head of Sony Santa Monica Speaks

Gamasutra- As studio head of Sony Santa Monica, Shannon Studstill has a tough job: keeping one of the most important and expansive development studios in the Sony Worldwide Studios profile running, and making sure that its flagship franchise, God of War, comes out on time and broadens its audience with every entry.

While creative director Todd Papy is making the core creative decisions on the 2013 installment of the series, Ascension, it's up to Studstill to make sure things run smoothly at a studio level -- and also balance business side of the organization's creative endeavors.

In this extensive interview, Studstill discusses that careful balance, as well as how her studio operates within the Sony hierarchy, why it's important to incubate studios such as Thatgamecompany and PlayStation All-Stars developer SuperBot Entertainment, and how the studio handles quality of life issues and career development. (Industry, PS3, Shannon Studstill, Sony Santa Monica)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
40°

Wanna sell your mobile game in Japan? You better make a TV commercial

1h ago - It should come as no surprise that some of Japan's smash hit games are also the most heavily adve... | iPhone
30°

Pop'n Music Lapistoria original soundtrack album released today in Japan

1h ago - Today, KONAMI released the new Pop'n Music Lapistoria soundtrack album in Japan! | Culture
30°

Fault Milestone One Reads Like the First Act of a Good Yarn | Siliconera Review

2h ago - Siliconera: "One of the tricky things about writing playtests is when I know that parts of the a... | PC
Ad

Access to Geekmemore.com the Best Geek Dating experience!

Now - N4G is now partner with Geekmemore.com. Enjoy for free and with illimited access all the feature of this new site! Promo Code NFRUHD59 | Promoted post
30°

Iwata Says That The Iwata Asks Series Will Be Back At A Later Date

4h ago - MNN: "We all miss those kooky Iwata Asks segments which delve deeper into the development of Nin... | Wii U