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Submitted by Aclay 884d ago | interview

Kratos' Boss: The Studio Head of Sony Santa Monica Speaks

Gamasutra- As studio head of Sony Santa Monica, Shannon Studstill has a tough job: keeping one of the most important and expansive development studios in the Sony Worldwide Studios profile running, and making sure that its flagship franchise, God of War, comes out on time and broadens its audience with every entry.

While creative director Todd Papy is making the core creative decisions on the 2013 installment of the series, Ascension, it's up to Studstill to make sure things run smoothly at a studio level -- and also balance business side of the organization's creative endeavors.

In this extensive interview, Studstill discusses that careful balance, as well as how her studio operates within the Sony hierarchy, why it's important to incubate studios such as Thatgamecompany and PlayStation All-Stars developer SuperBot Entertainment, and how the studio handles quality of life issues and career development. (Industry, PS3, Shannon Studstill, Sony Santa Monica)

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