Staff writer Zack Wheat explores the gaming industry's turn towards dramatic, dark games, and advocates a return to lighter, or at the very least less shockingly grim, fare.
I'm happy that R* and other studios are making serious type of games with emotion and mature story telling...
*Cough* GTA *Cough*
Because 90% are shitty modern shooters-__- *sigh*.
Games can be serious and still be fun. But I understand what you mean though. Despite God of War being bloody and violent, it still didn't take itself to seriously. God of War's dark humor was sprinkled throughout the game. Like when Kratos grabbed the key instead of the guy and let him fall or Icarus jumping on his back making him fall, the guy coming back as one of the Barbarian King's souls, using Helios's head as a lantern or using the guy's body to prop open the switch when he was fighting the Kraken.
Because most games aren't just pick up and play, pure gameplay experiences. Don't get me wrong, I LOVE the serious, story-driven, cinematic adventures. But we don't have games like Donkey Kong that often anymore. Games where you can just jump right in and have fun with a smile on your face.
Actually, you described practically every game on the App Store. They are exactly like that, you jump right in and start playing. If that's your kind of thing, you should get an iPhone.
I plan on getting an iPhone next year!
The challenge is completely removed in a lot of games in order to appeal a broader audience. Steep learning curves are frowned upon now. There's no money to be made.
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