Gearbox president Randy Pitchford speaks at length about the conception of Aliens: Colonial Marines, working with Ridley Scott, Asymmetrical competitive multiplayer, and why the Wii U version of the game is going to be the best looking.
A little disappointing that Randy gave ZERO mention of Rebellion's AVP game from 2 years ago, that had the same "Xenomorphs VS. Marines" MP he's touting to much as being new and original. Yes, the game was huge letdown, overall...but still, give credit...be a professional.
the game looks pretty bad, to be honest. - derivative level design - primitive character animations - lack of enemy diversity - what looks to be repetitive, uninteresting gameplay it will probably end up with the same types of reviews as the AVP game that came out a few years back.
To be honest, I am on the fence. The main thing that's kept me interested is the fact that this game actually follows a great Aliens movie, Aliens. Imo it is leaps and bounds better than the other movies, and is a story worth telling (again).
I agree with animations, but its a solid looking game! Granted human characters look average and have very unatural looking skin and there is a little low res texture there and here. Overall though I find this to be a really good game technically. What strikes me first is the lighting, its brilliant! All realtime and I believe, I heard this game have some sort of global illumination (advanced bouncing lights tech) on all platforms too, wich is great! Some slightly canny animations/execution of movement and unatural looking skin... just nitpicking as they are far from disasterous. (Like in a lot of popular RPG games ERRRHM). As for the textures, Ive only seen console Footage so I think PC/Wii-U will look a lot better in that departement.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.