Submitted by danswayuk 1197d ago | opinion piece

GTA 5 languages will push up file size

InEnt writes: Could we be looking at 50GB plus for the GTA 5 version? One of the reasons file sizes are so much for modern games is thanks to dialogues in many languages, which take up a lot of the games size. We’ve seen some developers, and smart gamers, claim that almost half a games size could be taken up for different languages. This means it’s very likely that GTA 5 will be much bigger than 30GB, and could be over 50GB if there are a lot of language choices. (Grand Theft Auto V, PC, PS3, Xbox 360)

danswayuk  +   1197d ago
The PS3 has Blu-ray and the PC can get hard drives real cheap, so this only seems to be a problem for the Xbox 360.
WeskerChildReborned  +   1197d ago
Yea but i hope it's not like 50gb on my PS3 cause that would be insane.
JKelloggs  +   1197d ago
I guess it would be a 50GB disc size? Not a install size tbh :)
Grap  +   1197d ago
it's a problem for PS3 we all played MGS4 and how much that game have to install and.... the loading ahhhh....
Aerie  +   1197d ago
Shouldn't be a problem for the NA version, which will only have English to choose from, most likely. Or should.
Hisiru  +   1197d ago
Well I think youre probably wrong if we look at Max Payne 3 and older games
CultOfPersonality  +   1197d ago
Easy enough for ps3 and pc, looking like a 3 disc job on 360
decrypt  +   1197d ago
Yea but its the gameplay that matters, i would take game performance over anything else. In which case it will look like this:

2.Xbox 360

Personally i am a PC gamer, i dont care about consoles. Though i find it funny how PS3 gamers tend to make an issue over how many disks yet totally overlook performance lol.

Last GTA was better on the 360, so was RDR. Not to say the differences were big, both the consoles were running between 15-25fps niether is playable by my standard, but anyways thats a console gamers problem.
#3.1 (Edited 1197d ago ) | Agree(3) | Disagree(9) | Report | Reply
black911  +   1197d ago

Well the best looking Rockstar game this gen was LA Noire and the ps3 version was superior so explain that.
coolmaster  +   1197d ago
man...i dont even know what to say. is it just my imagination or something, but look at my post right over there - http://www.n4g.com/news/100... Post number 8 to be exact. This is weird.
#4 (Edited 1197d ago ) | Agree(0) | Disagree(2) | Report | Reply
matt1991  +   1197d ago
Would it be a better idea to have the language be Free DLC. Im not sure how these things work.
coolmaster  +   1197d ago
interesting idea but i think it wouldn't be so convinient for publishers to create several versions of games depending on the region. Yep it would be great for us gamers though. publishers are not interested in doing such type of work imo.
IHateYouFanboys  +   1197d ago
People seem to be overlooking the fact that Max Payne 3 is only on more than 1 disk on 360 because of the abundance of FMV cutscenes - it has 250 minutes of FMV cutscenes!


as you all should know, one hour of 720p video can take anywhere up to 7gb+ of space depending on compression and codecs etc. max payne has 4 hours of video. do the maths yourself.

GTAIV did in-game cutscenes instead of FMV, meaning that its cutscenes barely take up a few MB, which is just the audio. dont know why people think GTAV will suddenly use FMV?
#6 (Edited 1197d ago ) | Agree(1) | Disagree(4) | Report | Reply
humbleopinion  +   1197d ago
GTA V will obviously not use FMV or pre-rendered cutscenes. Unlike Max Payne which has a very defined character and plays in linear settings, GTA is all about sandbox and lets you change the outfit and style of your character as you see fit.

Rockstar are not going to pre-render every cutscene for every outfit you can wear in game. Just the idea of doing this is ridiculous.
coolmaster  +   1197d ago
agreed. moreover, why should rockstar change their traditional gta style. in addition, if there are pre-rendered cutscenes in game, they will look too different from the actual gameplay. so i personally expect most of the game data to be actually game code, not cutscenes or/and 5 different languages available.

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