Director Matt Firor has stated that despite long development cycles associated with developing MMOs, The Elder Scrolls Online has learned from its predecessors in how players will interact with its systems.
Cus it's made for casuals obv.
Are we supposed to care ? There arent any major mainstream mmo that punishes you anymore . "The last thing you want to do is have the final confrontation with Mehrunes Dagon as he’s stomping across the Imperial City with like fifteen guys behind you waiting to kill him because they’re on the same quest." And that kind of thinking usually lead to you being unimportant like everybody and killing generic stuff or being shipped off to instances
I like difficulty. Sure you get frustrated and you consider never playing the stupid, irritating, obviously broken f*****g b*****d... Sorry Reach on legendary flashback. Point is difficulty isn't something the industry should shy away from, at the very least there should be options for people who like a challenge. I think there is probably more than a few of us.
Well, most of the people that play MMOs don't want a challenge, that's why they play them. They want mindless repetitive boring gameplay that does nothing but reward them for doing their mindless repetitive boring tasks; over, and over, and over, and over.. Any sort of difficulty or challenge will just turn them away, and if you sat most of them down to games like Demon Souls, or Braid, their heads might literally explode. Since most people playing games prefer no sort of punishment and for things to be handed to them, those are the types of MMOs that will keep on being created, with some exceptions here and there.
Yeah you're probably right. Sad though.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.