What Makes RPG Dialogue Great (And How It Can Go Wrong)

Kotaku's Jason Schreier writes, "Japanese role-playing games are especially dialogue-heavy. When we're not watching our characters talk, we're seeking out new conversations; if you enter a town and don't go around starting chats with everybody you see, you're totally doing it wrong. Non-player characters usually have interesting or at least helpful things to say about a given situation. When they don't, we get mad. It feels like a waste of our time, a disrespectful abuse of an important gaming ritual. It's frustrating."

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PeachyAenne2319d ago

Interesting article, I loved it just as I love my old school JRPGs.

NastyLeftHook02319d ago

romance of the three kingdoms.