Kotaku's Jason Schreier writes, "Japanese role-playing games are especially dialogue-heavy. When we're not watching our characters talk, we're seeking out new conversations; if you enter a town and don't go around starting chats with everybody you see, you're totally doing it wrong. Non-player characters usually have interesting or at least helpful things to say about a given situation. When they don't, we get mad. It feels like a waste of our time, a disrespectful abuse of an important gaming ritual. It's frustrating."