Friday, 23rd March 2011, Destructoid's Switch TV, hosted by King Foom were given access to Team Depth's early Alpha build of their "Aquatic Stealth" first person shark-at-thon game, Depth. You can check out last night's recorded feed.
A Tribute To Donkey Kong features 12 levels, 200+ 3D models, 20+ characters with 120+ animations, 1000+ new game assets, 400+ textures, 30+ particles effects and over 3000 lines of code.
Isn't this old news!? As cool as this is it has been released since 2014.
This time they are interviewing one of the guys behind the 1st person shooter, Angels Fall First.
Also, Overload Kickstarter success, Albert Einstein and Pi-day, Uranus, Space-twins and the new guy makes wookie-sounds about US politics!
News:
* New Bammsters member: Draconusx
* Overload kickstarter hit their goal with 2 hours to spare
* Albert Einstein’s bday, and pi-day, and odd ways of writing dates
* Uranus was discovered 235 years ago, yesterday
* Scott and Mark Kelly used to see how space affects the human body
* Bamm asks about Donald Trump, and Draconusx goes wookie
Special Guest:
This week Bammsters have Josh Grafton of the game Angels Fall First, a combined-arms sci-fi wargame, talking about the current state of the game, where it all started, and where it is heading!
Angels Fall First, by Strangely Interactive, started out as a mod many, many years ago, and only later ended up being a stand-alone game. Josh tells us about the early days, about being a small but diverse team spread our geographically, and about the project going on strong through multiple iterations. We also discuss which older games served as inspiration, and might just have given away our respective ages as we discuss games from 3 decades ago.
The game is available on Steam, under the Early Access category, and by golly, it is an awesome “little” shooter.
EB: Epic has posted a Gamescom sizzle reel for the Unreal Engine that features all of the new titles, and a few past ones, that are using the game engine to bring them to life. It’s literally full of one impressive looking game after another, which shouldn’t surprise many gamers considering the wide use of the engine in most AAA games.