Paymium is a tax forced onto players by an inefficient industry, and better alternatives are available. It will take players rejecting the model entirely to force developers in that direction, - EDGE
Joe 'Three Sheets' Neate (Executive Producer): "As I’m sure you can imagine, when it comes to Sea of Thieves my days are full of numbers. Development costs, active servers, days until the next update… Sometimes, though, a truly extraordinary number stands out – a number like 40 million, which I’m incredibly pleased to say is the number of pirates who’ve now set sail in Sea of Thieves!"
Garrr... more people to walk the plank and send to Davey Jones locker.
would have been funny to release this on talk like a pirate day.
Devstream 178 was filled with so many cool announcements for the game's community, and were able to ask a lot of questions about Warframe: 1999 and more!
From The Growing Stones and Valkyrie Interactive comes The Mildew Children on Xbox and PC. Ready for the fairy tales and horror it brings?
Yea whatever...
You don't wanna buy extra content you don't have to... End of story
Yeah paying full whack for half a game and then paying premium for the rest of it, great idea, wish I'd thought of it.
I play on ps4 and have no concept of this.... you pay $60/£40 for a game and then it has microtransactions like a f2p game?
I don't mind Paymium for those people with no time on their hands who just want to play the end game. I have no problem with EA doing this for Need for Speed for example. Even in FPS games to unlock weapons - a noob gamer who pays is still going to get pwnd by someone who has put the time in to level up.
But Paymium where the dev intentionally makes a game more of a grind to 'encourage' paying to speed up advancement is probably where I stop gaming regularly. Or the dev makes certain useful / desirable items pay only. Or the dev adds 'I win' items as pay only.
Tell a company what you want and let that dollar do all the talking for you. Don't ever believe a company (money) will think of you before themselves. It's all a matter of when unless we the gamers keep them in check; which we haven't.