The Metal Gear Solid series always had a quite extensive degree of replayability, especially if one wanted to get certain emblems and achievements, but what about Metal Gear Solid V: The Phantom Pain?
Hideo Kojima is still working on creating quite a lot of replayable elements to enhance the longevity of the game.
Hideo Kojima is widely known as a video games auteur, but what are his best games outside the Metal Gear franchise?
During the latest episode of HideoTube, Kojima talked a bit about Physint and the other projects he's currently working on.
That is a fantastic interview. Physint is a love letter to the fans. What a legend.
I'm guessing OD will also be coming to PlayStation, as the trailer states for all players lol
I really really miss MSG. For me its not a PS gen if there is no MSG. So this news is a God send for me.
Death Stranding 2’s ship will be a core mechanic in the new PS5 game, as Hideo Kojima reveals key details during a fresh HideoTube episode.
It kinda Irks me that this chick has become the face of MGS5.
UGH!!!
What makes it worse her role in the game probably isnt that huge
Every MGS game has tons of replayability. Gamers play this game every year even after they finished it multiple times already.
"In some missions there are “No Kill, No Alert” challenges"
What is this, Assassin's Creed? Get this Ubisoft "gameplay" crap outta my MGS.
i don't think you reset when spotted,just lose the challenge.
The thing that annoyed me with MGS4 and Peace Walker is that these kind of 'ratings' are much more, "In your face".
I mean, with Peace Walker, disregarding missions where it's impossible but not to kill, you're left thinking, what's the point in killing ANYONE? I'm jus gonna fuck up this meta-score in the background.
You end up looking at your inventory thinking, "I can't use over half of this if I want to get the best rating".
It's not only this game. It was the same with the Splinter Cell games as well. The new Deus Ex was bloody stupid with this too with the "more points for non-lethal" bullshit.
In fact it's not really that. It's more to do with being rated on speed. On your first time through, you wouldn't wanna rush, incase you missed something. But the game is judging you on you wanting to take your time and enjoy the game?
Must be an OCD thing...
Bah, can't wait to play it.