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Let's just wait until they give more details about it, with M& there is always a catch
I feel *compelled* to point out that this single tweet isn't the whole story. Not by a long shot. Curve Studios are actually very cautious about Xbox One self publishing, and have stated a MUCH more complicated view in full statements e.g. http://n4g.com/news/1319191...
EDIT: I'm sorry if this looks like I'm promoting a story I submitted (I know it looks shady, seriously, sorry!), but this story and headline is actually very misleading.
It's pretty cool, I gotta say. However, what I'm really looking forward to is Media Molecules PS4 title. I have a feeling it's going to change game creation forever, just like they did with LBP 2 on PS3
The "all Xbox One are dev kits" news is actually good for anyone who wants to develop for the Xbox One, but the problem is way too much people will have full access to the console way easier like hackers. They will learn the hardware and alter its software or even chip the console faster than ever because of this. Yes, I understand that you will need clearance trough the MS website, but this could be bypassed. I just hope we don't have an "Xbox On hacked shortly after launch” scenario because this could be a huge problem for MS down the line. Online cheaters, more piracy, but more consoles sold.
This is a really good step in the right direction, and fairly impressive from what we've been told. Like many others have said though, there's going to be a catch, as there always is with MS.
Just like Sony's 4D PS3 dream, MS will say things they feel are important to convey whilst leaving out the more important details they don't want us to hear. Just like Sony didn't tell us at their conference that you would have to pay for online multiplayer. Just like Microsoft told us only what they want us to hear about how "the cloud" can enhance out of the box performance.