40°
10.0

Crusader Kings II: The Old Gods Review at CalmDownTom

Crusader Kings II: The Old Gods expansion adds Vikings to your game, and an earlier possible start date of 867. Unlike with The Republic expansion, The Old Gods doesn’t significantly change the way you need to think in the game. What it does do however is adds a load of new features that see you take a slightly different style to gameplay.

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calmdowntom.com
20°

Top 5 Tips for getting started in Crusader Kings II

Crusader Kings II is a game that, at the time of writing, is three years old. Yet we are still seeing expansion after expansion for the game, and thanks to a number of steam and humble bundle sales the player base is still growing. The number one question I get asked is, how do you actually play it? Well, here are my Top 5 Tips for getting started in Crusader Kings II.

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calmdowntom.com
30°
8.5

Crusader Kings II: The Old Gods Review | GameDynamo

GameDynamo - "With Crusader Kings II: The Old Gods, you can now control your dynasty as far back as 867 A.D. (Didn't we switch to C.E. a while back?). Obviously, this allows you to stab more backs, marry off more children, and wage more wars."

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gamedynamo.com
20°
9.0

Crusader Kings II: The Old Gods review | Thunderbolt

Nick Horth, Thunderbolt writes:
Pagans have more fun. That’s the lesson to be learned from Paradox Interactive’s latest expansion, Crusader Kings II: The Old Gods. For the first time in the series you can play as the heathen Norsemen, along with assorted other pagan infidels across Europe and the East. It’s an addition that increases the player’s options to a truly staggering degree. Now it’s possible to jump in as pretty much any country and culture you can see on the world map, and each has a vastly different feel. While previous expansions focused on the economic powers of the Mediterranean, or the cultured Muslim states, The Old Gods encourages a more direct approach.

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thunderboltgames.com