GI:The presentation of Warhammer Quest is both attractive and economical. Of particular note, the pop-up book presentation when entering a settlement is striking. Maneuvering through the menu-driven towns is efficient, the journal of enemies and abilities is smartly implemented, and the music and aesthetic work poured into the experience balance grand adventure with the truth that the adventurers are really just in it for the loot. Put simply, this is an excellent mobile translation of a tabletop experience – but random design elements in the source material hold it back.
George Barker, of Bits and Pieces, takes a look at the quality of the Warhammer games being given away in this month's White Dwarf magazine.
'Warhammer Quest' comes to the PS4 but misses a few marks.
Warhammer Quest brings the characteristics of a top-down RPG adventure in a dungeon exploring platform. Players can plan a battling strategy with a total of four characters per party. Each hero has a unique array of attacking moves that can be used against opponents in order to complete missions and travel to new towns.