GamingLives takes a look at indie title Antichamber and finds much to love.
"One thing that most games have in common these days is the concept of the integrated tutorial, supposedly teaching you the controls and gameplay mechanics as you play, rather than requiring you to spend time up front learning them outside of the game proper. The problem with this system is that most games also utilise the “beat it into them with a blunt object” approach to teaching in a way that totally breaks immersion and makes it very clear that this is the bit where you Learn New Things™; “Commander Shepard, you are the galaxy’s last, best hope for salvation, now if you could just stand here for a few minutes while we show you how to Press Space To Run”."
KeenGamer: "Non-Euclidean games may hold the key to the future of gaming. But what exactly are they, and why do they matter? Slowly rising in popularity in recent years, these titles allow for experiences we could never hope outside of the medium."
The square has 7 sides, and we have a look at the very confusing world of Antichamber
In Episode 83 of the Game Under Podcast, Phil Fogg reveals his GOTY in the first ever instalment of his to-be-annual annual award show, the Foggies.
Tom Towers joins Phil to discuss the Saints Row series, ACE Team's oeuvre, and to bear witness to The Witness, Antichamber, The Talos Principle and Myst: Is Jonathon Blow a visionary auteur, or just another Joe Blow?