GR writes: "Before the Wii U came out last month things were looking good for Nintendo, maybe even too good. Nintendo promised to appeal to casual and core gamers alike, and even set up a model for developers to publish games on the eShop at no cost. Both were bold moves, but the issue with DLC support still remains."
The Nintendo Switch is potentially nearing its lifespan, and several Wii U games haven't found their way over as ports yet.
I think it's better to leave games like AC: Amiibo Festival and Mario Tennis: Ultra Smash forgotten on the Wii U. Best case, they are mediocre games; worse case, they are very bad. It was a dark time for the Wii U, and the first only exists to sell Amiibo cards, whereas the second was put together in a couple of months with a shoestring budget, and it shows.
The rest of the list does have some really cool games, though. I would love to see a remake of Star Fox Zero with decent controls, and Xenoblade X doesn't require that much modification to work.
This article leaves out Nintendo's most controversial game to date devils Third.
I personally found the cover system really fun in that one compared to at the time most fps games completely lacking one.
Kirby is always ignored or forgotten by people, so good to see it mentioned here.
Play Kirby Canvas Curse on DS, and then play Rainbow Curse on Wii U, they're really fun and unique 'platformers' without any actual jumping.
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
A new list goes over eight of the the most useless amiibo, ranging from the Shadow Mewtwo card to the Qbby figure.
This makes it hard for me to pick up the Wii U. The only thing enticing me is playing Nintendo first-party titles... as it was with the original Wii.
I dunno, lack of DLC was one of the things I kinda liked about the Wii. DLC sounded like a good idea at first until developers started milking the hell out of it, cutting out parts of what otherwise would've been the full game to sell it for more money later on. At least with the Wii I knew that what I got on the disc was the entire game.
Don't get me wrong, there are some developers that use DLC quite well, but most of them just abuse the hell out of it to make more money.
I grew up with Nintendo but haven't had a Nintendo console since the N64. I recently picked up the Wii U to sit alongside my PS3 since I love their exclusives, and they're finally HD.
Since it isn't my primary console, and will only be used once in a while for their exclusives, I appreciate the lack of DLC. Their development practices are already fairly "cheap" (we still have palette swap Toad's in New SMB) so I dread Nintendo stepping into the already testy waters that is DLC.
The less DLC the better. It's doing much more bad than good. Release FINISHED games. Period.
A lot of dlc is included with a lot of the launch titles. Some companies are working on it now and they have not said they r not bringing it. I wouldn't worry now