Long ago there was the time when playing a video game by yourself or with friends was fun; good wholesome fun. Sure things got a little competitive, you may have expressed some anger to yourself, the game, the controller, the TV ….. the wall. But at the end of the day you found yourself turning off willingly turning off the console or PC because you wanted to. You were probably happy with the progress you made in that session or it was dinner time and you needed to energize for the next round of playing.
A gorgeous real-world Miraidon from Pokemon Scarlet and Violet has been created in Japan by the Toyota Engineering Society.
JDR thinks the gaming industry needs more licensed IPs. It's basically a cry for Firefly: The Game, and why not? JDR delves deeper into why more isn't adapted for the interactive screen.
Nah. Video games are their own thing they wouldn't be improved by leeching off Hollywood more.
Read the article and it gives no mention of the many problems prevalent with licensed IPs, such as games and dlc being delisted when their licenses expire, Adult Swim games being the most recent example.
Only if they're good, if its going to be a 2D sprite art game, you can get away with a small team and small budget. But if you're going to make it a 3D polygonal game, you're going to need a large team with a large budget, and often times these licensed games are quickly pushed out the door, unpolished, rough, boring, bland, snorefest at best, and downright broken at worst.
We have an Indiana Jones and James Bond game currently being developed by two veteran teams with I assume fairly sizeable budgets. Let's hope they turn out to be worthwhile.
A new Mad Max game to coincide with the upcoming film would have been awesome. I loved the first game, I'm guessing it didn't sell too well as they never bothered following it up.
"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.
Idk I feel like the article was heading in a different direction a much better direction than gamers are all about who's the best. I mean in a way that's the heart and soul of gaming dating back to pong. Hell dating back to even before video game. Everyone wants to be know as the best, that's what makes this so damn fun. Well one of the things. You wanna know what's really poisoning our community, all these entitled gamers!
One thing i do not understand in the video game community is, why do you have to insult just to explain to somebody. For example:
Gamer 1: Which video game is this?
Gamer 2: OMG, F*** you, have you been living under a rock? you are retarded...ETC. It is called Half Life 2.
hmm this article is right. when i play fifa with a group of friends, they quick to act like a bunch of wankers and never assitst or shed some light on how they did certain things.
I dont care much for the stereotype of gamers; smelling like dirt, and being anti social cretins. but what does annoy me is they way in which they function, in how they argue, in how they demand. Its a contradiction that will never be realised, and therefore never be resolved.
There will never be a true feeling of community using an online system that allows anonymity. With anonymity brings unaccountability. This encourages people to behave much differently, as opposed to being there in person.
There will never be a true feeling of a community if the industry is founded on division through competition. The online sector promotes their services as if it is a platform where a community is created. Yet they sell maps,modes,dlc, and passes that divide the nonpayers from the paying ones. Not only do they divide the community through high prices but they also divide everyone's gaming experience so that they cannot relate to one another. Why? They allow every gamer to personalize their own gaming experience in both online and story to the point no one can share the same memories about one product or game. Then they reward those that kill the most and prop that player up through a point/trophy system. That is on top of punishing a player for owning one console vs. another...where one version turns up superior in some way (i.e. graphics, exclusive dlc, bugs, etc.). Then to ice the cake they allow retailers to give extra content for buying at their store.
Adding to that the landscape of the industry has changed where everyone plays now, not just one audience demographic. It's not as small and hated by the public..or your family. Nothing has drawn the gaming community together stronger than during the offline era when finding another gamer, with the same passion, meant you weren't crazy or alone...even though everyone told you so.
If everyone of us here at N4G.com screamed out as loud as we could in one voice it wouldn't even account for 5% of the entire gaming community. The reason being the other 95% don't care. They are too casual or ignorant about the industry to make this part of their everyday lives. The rest of us are left to destroy each other through a system they call community.
Look everybody, a well written intellectual comment right here on N4G?
Good job Ace!