Bosscast: Welcome to Splitkick’s new bi-weekly podcast, starring Jett from Splitkick, Jason from Inside Gaming Daily, and Mat from Biff Bam Pop! In this debut outing, the trio trade Hurricane Sandy survival stories and gush over Taylor Swift’s hot new album (well, at least Jett does). As far as games go, we go in-depth reflecting on the relationship between the video game hobby we love and our significant others that put up with it. Also discussed on the show are the games we’ve been playing, including Assassin’s Creed III, Dishonored, Skylanders Giants and more!
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
It’s a shame, really, that so few games have “borrowed” Dishonored’s Blink – in the right hands, such a power could be game-changing.
There was a small game called Aragami that “borrowed” the blink, that was a good game.
Unfortunately I heard the sequel wasn’t good so I stayed away from trying it out.