GameRanx - "Assassin's Creed 3 is the latest title in Ubisoft's long-running franchise and it's got a few bugs that slipped past QA."
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
With the recent reveal of Assassin’s Creed Mirage and the promise that the series will return to its roots, there hasn’t been a better time to get stuck into Assassin’s Creed’s back catalog, whether it’s replaying an old favorite or getting lost in previously looked-over classic.
I really enjoyed Assassins Creed 3. My only complaint was that I didn’t enjoy when I had to switch from Connor to Desmond. It’s a personal preference, but Connor’s story was just more fun for me.
On a side note, Black flag was the most enjoyable of the AC games I played.
"Slipped past QA" is probably incorrect - I would guess that it's a time/money issue: The developers didn't have the time to fix the lower priority issues.
Noting new. And all games be them old or new. Will have bugs and glitches
That's gaming
I got stuck in a doorway and had to quit game!!
I'm not very far into it but I've already noticed a rifle floating in the air, the Captain of the ship was talking to me in a cinematic but not moving his lips, and for some strange reason when I was freeing the captives the Y axis on the camera was disabled which made it really hard to look around.