120°

"Dishonored is Art Meets Fun!" - Interview with Arkane Studios on Dishonored

Pure Sophistry had the chance to Interview Harvey Smith- man behind the game Dishonored about the game- the length, the art and why you should pick it up.

"Yeah, a very unique experience seeing them working on your actual product. In terms of that, do you think personally that when you incorporate this Hollywood talent, it legitimizes an industry that should be legitimized but maybe not in some consumer’s eyes? Do you think there’s a component of that when you add these well-established names?
We talk a lot about artistic legitimacy. Already video games are ubiquitous and they already make a lot of money, but right now they are on the edge, like where comics are. There are some amazing comics. Like optic nerve. There are some amazing comics about relationships, fun home is about the death of a woman’s father and his coming out, comics aren’t just about super heroes, they are capable of a very high and low cultural lineage, and so far we have games that are mostly about action, t...

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PureSophistry4220d ago

Another Excerpt "For sure, play it your way, choices and consequences are just ways of summing up things. Games have gotten increasingly conservative. You go down a street, you can’t go down the alley or along the roof, and at the end of the street there’s an encounter, and it can only happen one way and only when the monster is dead, a helicopter lands and you leave. That’s very linear and very scripted, that is not leveraging the best part of games which is the interactive systems. What we try to do with dishonoured, and I think we care about this more artistically than we do the subject matter of the other stuff, the systems are there. You can go down the street, over the rooftop possess a fish and swim through the river. And then when you get to then end where there is an encounter you can avoid any conflict by manipulating the stealth mechanics or you can stop time, or fight them. There are even story based alternate resolutions instead of killing the key targets in the game. We care very much about the possibility space, giving the player the option of telling their own stories."

nihonlight4220d ago

Sorry boycotting Bethesda.
Who knows what to believe after the PR & MarketIng lies.

nihonlight4220d ago

I'm not a "sir" simpleton.

MrAnderson4220d ago

Bethesda don't make Dishonoured. twat.

nihonlight4220d ago

The "publisher" still makes money. I don't care what you fanboys think.
I'm still entitled to my opinion.

MrKim124220d ago

And your opinion sucks cause it has no logic, and that's my opinion.

MrKim124220d ago (Edited 4220d ago )

Excuse me, the word I was looking for was rationale, but they're the same thing.

190°

Marvel's Blade Is Being Developed On Void Engine

Marvel's Blade is being developed using Void Engine, suggested a new job listing by a Senior Lighting Artist working on the entry.

JEECE128d ago

I wonder how many people who didn't buy Dishonored 2 or Deathloop are going to complain about Arkane making a Marvel game instead of working on an original IP.

isarai128d ago

I didn't buy either, but I still feel like the Arkane that built Dishonored is actually an amazing fit for Blade. Sadly I don't know if that Arkane exists anymore as over 70% of the staff including many veterans left their Austin studio cause they didn't want to make redfall and didn't like where things were headed. And Both Dishonored games were a collab effort from the two studios.

Now Lyon is apparently heading this game, not sure if they collaborating with Austin, and the last game they made alone was Death loop which, while mechanically great, had terrible AI and the loop was a poor excuse to turn a 5hr game into a 16hr game, which was really just the premise of the Prey DLC repurposed.

But we'll just have to wait and see, if they can still nail some buttery mechanics, but fill out their shortcomings in content and AI, I'll love the hell out of this game, I love blade as a character, from the comics to the films and cartoons he's badass and I always wanted a game to really pull it off.

porkChop128d ago

Arkane Austin had nothing to do with Dishonored. They made Prey and Redfall. Arkane Austin losing staff has no effect on Lyon, which is the actual Arkane dev everyone knows.

isarai128d ago

@porkChop

You're wrong bro, Dishonored 2 was the first time they split up and did separate projects, but they both developed Dishonored 1. it's all right here bruv.

https://en.m.wikipedia.org/...

Barlos128d ago

I couldn't care less who makes it as long as the game is good.

Profchaos128d ago (Edited 128d ago )

I brought death loop I loved it but it's done I don't want a sequel that would wreck it. I admit I didn't like the dishonored franchise though.

I also enjoyed the blade movies that nightclub scene was the most brutal thing I saw as a kid so it'll be great to see someone bring this to life in a game.

Also arkane are actually great at environmental storytelling. I casually played through death loop but didn't feel I missed much of the story which was largely told by picking up notes and diary entries this is actually a skill that many games try and fail. I feel as if the day Walker will probably benifit from that style of game

Flawlessmic128d ago

well im not expecting this to be a graphical power house, especially based of what little we know it looks like it going be very stylised.

Either way, please let this be good!!!!! Give us the Blade/Wesley snipes game we always wanted!!

im just glad a blade game is coming seeing as the movie reboot is in shambles atm.

the first blade movie to this day is still my favourite marvel movie

shinoff2183128d ago

This game has potential to be dope as fk. I remember watching blade when I was younger and just mesmerized. Fantastic stuff

BrainSyphoned128d ago

What a coincidence! It's also being developed for the console everyone is aVoiding.

DivineHand125128d ago

I was hoping the game was going to look photo realistic like a UE5 game, however, it seems the visuals will likely look like Death Loop. The performance of this engine is significantly better than UE5 so hopefully the gameplay will be fun.

Abnor_Mal128d ago (Edited 128d ago )

The artstyle of the characters look like many will be top heavy with little skinny legs and feet.

Others look like they may have the look of that avengers cartoon where they were short but had big hands and feet, let’s hope it’s not that, always hated that look.

I hope the game is dark and the vampires employ a blink teleport style similar to how you used one of your powers in Dishonored. Lots of gun action with silver stakes and holy water, crosses and hand to hand combat.

Show all comments (19)
-Mika-191d ago

Im glad he leaving. Bethesda has been terrible under his leadership. Redfall, Starfield, Fallout76 and the list goes on an on. His leadership style is outdated. Hopefully, MS bring someone in that knows what they are doing.

RhinoGamer88191d ago

I will give you Fallout 76, but Redfall and Starfield's blame needs to fall somewhat on the terrible Xbox publishing team. With all their resources and supposed smarts...they fungled it.

VenomUK191d ago

@Mika He’s the communications guy - you can’t blame him for the quality of the product.

jznrpg191d ago

Maybe they can go to their earlier purchases for replacements . Like Rare devs , Gear devs or 343, one of the very few studios they built up and man they are great.

Crows90191d ago

That could work ...if MS knew what they were doing themselves ...

But let's be real. Xbox was in charge of redfall and Starfield. They just don't know what a good game looks like.

RhinoGamer88191d ago

I interviewed at Bethesda once, and while there were some very smart mid level team members, the upper ranks (EP/VP/Studio Head) were a total boys' club. The Madmen series ego in that lunch was stiffling.

RhinoGamer88191d ago

I interviewed at Bethesda once, and while there were some very smart mid level team members, the upper ranks (EP/VP/Studio Head) were a total boys' club. The Madmen series ego in that lunch was stifling.

generic-user-name191d ago

Pete Hines was against locking out the majority of their console playerbase (ps gamers). Probably disgusted at the hypocrisy of white knight Phil assuring PS gamers that they can still play COD. Acquisition goes through, Hines goes out.

Goodbye Pete.

gold_drake191d ago

i wonder if he was asked to leave.

im pretty sure not everyone was on board with the acquisition.

Profchaos191d ago

Pretty much everyone outside of Todd has made snide comments against the acquisition but money talks

Show all comments (26)
350°

Cyberpunk 2077 has been saved, so why not Redfall?

CD Projekt Red has recently been commended for turning around Cyberpunk 2077, so why can't Arkane fix Redfall?

197d ago Replies(5)
isarai197d ago

One still had a solid game underneath all the glitches, the other doesn't.

Sonic1881197d ago (Edited 197d ago )

I thought the solid game was better than Starfield in my opinion. It was a better western rpg

Crows90196d ago

Cyberpunk is leagues ahead of starfield. Horrible Bethesda like Bethesda game

IMissJimRyan196d ago

For me is more about console wars and gamer culture. As a gamer and Sony fan, I fell good when Xbox and Microsoft go bad. It's like wining the war. CDPR, even though they drop the ball with CP2077, is a fan favorite and good guys. I like and want to like them. If Microsoft is able to make Redfall right it doesn't matter to me, because I want to hate everything about them.

It may seem childish, but I made a lot a friends in Sony community sharing that common enemy. We love hate them. It brings us closer and makes us alike.

Flawlessmic187d ago

Lol atleast your open about it, lots of closet fanboys here that refuse to admit haha

Respect brother hahaha

darthv72196d ago

the recent update is a step in the right direction. Its a very different game now and still has some improvements to be made in the next big update. Glad that Arkane did not give up on this and is doing what they can to salvage their reputation.

smolinsk196d ago

Cyberpunk is still a buggy mess but much better now that's for sure.

BlackTar187186d ago

It’s not a buggy mess anymore.

Charlieboy333196d ago (Edited 196d ago )

One was worth saving....the other isn't

Show all comments (56)