IncGamers: Innovation only happening in the indie space?
Ruliweb interviewed Quantic Dream CEO David Cage at G-Star 2022.
From Eurogamer: "David Cage has responded to allegations of unhealthy studio culture and inappropriate behaviour at Quantic Dream, which he previously described as a "smear campaign".
Published in this month's Edge Magazine, Cage discusses in depth the company culture of the studio and denies a lack of humility in its response to allegations.
"I don't think we had an aggressive attitude," he said. "When you're accused of things that go against everything you believe in, everything you've done in your life, it hurts. It went beyond just attacking the studio culture."
Hasn’t this been a story for years now ? Doesn’t seem like anything changed or they have some very upset workers who lie for a long time ? Seems like it isn’t the latter .
The people who use words like “unhealthy culture” are usually mentally ill themselves. Not saying it’s not true, just sayin.
Sites like Kotaku have been crapping on Cage for a long time now, to the point where I'm suspicious of if he has earned the bad rep he has. Go read Kotaku's review of Detroit, I recall it being borderline unprofessional.
Cage has confessed he has no plans for Heavy Rain 2, but fans have been quite vocal about their love for the game. Perhaps now that the PlayStation 5 is revolutionising the gaming landscape, we might get a proper sequel to one of the best games David Cage has ever made.
No need. Heavy Rain was incredible as it was. Detroit Become Human was the next evolution. I do think they should continue with a new story but perhaps something less dark drama. I think it would be really cool to do something lighter with humor. The fantasy demo they showed off was pretty cool. If Kara became a full game, that would be great too!
Asides from a few gems, the indie world is generally equally as guilty as this. Too many developers focus too much on a single "innovative" feature and forget that a single feature isn't enough to make a game fun.
For that reason, I'm actually a little tired of indie devs professing as if they know everything about saving the industry. Not necessarily in this case - he was agreeing with somebody else and he was approached directly about this subject - but so many of these small developers seem to want to differentiate themselves from the games coming out from big publishers that sometimes they forget to look at problems in their own games and in the games coming from their peers.
Really? Darksiders, Metal Gear, Uncharted, halo, Souls series, Bioshock, Farcry, Battlefield, Final Fantasy...they all say Hi
passionate people make innovative games. Others who only see us as money bags only think of screwing customers by releasing games as fast as possible and without taking time of thinking about new ideas and concepts.
Everybody forgot about the BASICS.....at least 90% of dev's.
It's the one things a lot of Japanese and Nintendo games have really mastered over the years. Like Dragon Quest for example. where as Final Fantasy has kind of abandoned the basics and keep trying/ adding complex battle systems that drive people away from what was once a GREAT franchise.
Here are somethings I look at in games.
1.) Controls ...game has to control very smoothly. This has to be top notch.
2.) Music - it's more important than people think. It creates the memories that last with you 10+ years. GO play any of your old favorite games without the music ? Probably not half as good right ?
3.) Level design - It's become way to complex and complicated. Dev's need to go and look at Super Mario 64 and how much QUALITY content they packed into each world/painting , while also giving us variety.
The world didn't have to be bigger than that, and every inch of them usually had some personality.
4.) Simplify the combat itself, but then give us enough options and customization to keep it fresh. We don't need 30+ attack and spells/skills.
5.) Customization - Embrace it Dev's....and we will love you for it, by giving you our money.
6.) Be Creative - it seems like Dev's all want to " do a version of ___________ game " ....
- Create your own unique IP. But make it stand out without being annoying. Which brings me to my next point.
7.) STOP IT with the annoying characters. Don't you comprehend that we hate this ? Don't you realize it keeps you from selling more games and thus you make less money ?
Why would you want to annoy the people who's money you rely upon to stay in business ? It's freakin stupid !
STOP IT NOW ! We've had enough !
8.) Stop focusing on just 1-2 features. Master the basics and then give us as many quality features as possible.
9.) Colors ! There are 5-8 Millions of colors visible in the human spectrum. Learn how to use them .
Why is it that 80% of games consist of Black, Grey, dark grey, brown, light brown, pee yellow, puke yellow, Red, dark red, fire red, Dragon red, blacker black, slightly less black.......and that is it ?????
Open up your mind and you Palette. There are a lot of people to blame this one on...not just the artists.
10.) Get away from doing " Dark" games. The industry in a whole is obsessed , it seems, with death and destruction and killing and evil ugly things.
What about the rest of the beautiful world around us or your own imaginary beautiful world that you can create for us out of nothing ?
The industry as a whole is far too close minded. And that is mostly because of who runs these companies.