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Rhianna Pratchett interview: Developers don't remember about story until it's too late (in English and Polish)

Polygamia interviews Rhianna Pratchett about her work on Overlord and Risen, as well as about general issues connected with being a game writer.

"One problem is that not enough companies factor story-telling into their game in the design stages and tend to call on the services of a narrative professional very late in the day. This can mean you're trying to hammer a story around a structure that hasn't been properly built for it. Hardly ideal! Calling a writer in late can also mean that you're frantically trying to polish and patch up a narrative that could have used the attention 6 months previously. "

English version is to the right of the Polish version.
Ausir - contributor
Published: 58 days 8 hours ago | Interview | PlayStation 3 | Xbox 360 | Wii | PC | Industry News | Dev News
 
 

Showing: 1 - 3 of 3 Comments
Shut this user up Let user speak
LinuxGuru - 58 days 8 hours ago
1 -
Of course with the exception of most Sony exclusive titles, where the game is built around story first.
Shut this user up Let user speak
MagicAccent - 58 days 2 hours ago
2 - Great writer
... And look at her taste in games. That's class!
Shut this user up Let user speak
TVippy - 57 days 22 hours ago
3 -
She's very good looking, didn't expect that.
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