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Edge: Bringing More Depth to Consoles

Edge writes: "It was a fervent love of PC-based shooters that led to the creation of London-based Splash Damage in 2001.

But despite those PC roots, studio founder and creative director Paul Wedgwood is bringing his studio into the console age. While that statement is enough to make the hardcore PC elitists cringe with thoughts of "dumbing down" games for the console masses, Wedgwood's angle is the opposite: to bring more PC-like depth to areas he sees as generally lacking in the console space.

He did it with Enemy Territory: Quake Wars, which appeared on PC, Xbox 360 and PC, and to Wedgwood, it would seem that deepening the console experience is more of a personal mission than a money-driven business strategy. Luckily, the philosophy appears to be working out financially as well."
Cyrus365 - contributor
Published: 393 days 8 hours ago | Interview | PlayStation 3 | Xbox 360 | PC
 
 
 
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