Bungie writes:
"Other than the Fillion-induced swoon many of our manliest of men have succumbed to lo these last few days, there's not much else out of the ordinary going on inside the studio. Bungie Day looms, but it's still business as usual as everyone on the floor is hard at work making kick ass games.
The most significant difference in the hive overall is one we've already touched on: the assimilation of the Halo 3: ODST team into Halo: Reach (and elsewhere). I talked a little bit about the studio's modular approach to the floor plan earlier this year, but to give you a small impression of the current layout, where there was once a very clear split among the honeycombed work spaces, segmenting the two projects into distinct factions, that same single line of open space parting the studio proper right down the center merely functions as a walkway. Both sides of the aisle are now guns and keyboards blazing, working together in perfect harmony towards the same, unified goal."