40°

Id: Why Two Different Developers Made Two Different Console Ports Of Enemy Territory: Quake Wars

Usually when a PC game is ported over to the both the Xbox 360 and PS3, one developer works on the game for both platforms.

Not so in the case of Enemy Territory: Quake Wars.

Last month MTV Multiplayer saw a demo of Enemy Territory: Quake Wars on the Xbox 360. Ported from last year's PC title, the Xbox 360 and the PS3 versions of the game will be out on May 27. Two different development teams worked on the ports - Nerve Software on the Xbox 360 and Underground Development (formerly Z-Axis) on the PS3.

Did id think there was a difference between PS3 and Xbox 360 users? Why was the PS3 version made to be more similar to the PC? Was cross-compatibility between the platforms ever an option?
TnS - supercontributor
Published: 606 days 19 hours ago | Interview | PlayStation 3 | Xbox 360 | PC
 
 
 

Dev News
Indie Games count hits 600, most of them are pu...
Dev News | News
OXM UK: Microsoft's XNA team has revealed that there are now over 600 games on the service, with puzzle games being the most popular.

Industry News
RAGE switches publisher
Industry News | News
ZeniMax Media has today announced that it has grabbed the publishing rights for id Software's upcoming title; RAGE. This means Bethesda's publishin...

Dev News
EA Sports Set To Announce New WWE Game?
Dev News | Rumors
From the article: "EA Sports have announced that they're going to announce a new game in January, but won't tell us what just yet. Rumor has...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News