A solid 10.
No, that is not the score I am giving for this game. That is how many days it has been out and already I have been struck by a severe case of monotony.
This is a looter shooter, and unlike a particular previous release, it has a good emphasis on the looter aspect of that term. However, the shooter aspect is mediocre at best when it comes to exploring the game world or playing through the tiresome missions.
This is every mission in the campaign in a nutshell: fight through the generic enemies, occasionally hold the action button (in this case square) to activate a node or terminal to progress, fight through more generic enemies, then finally kill an armored generic enemy to complete the mission. Every single time. It never breaks free of this formula - not even in the side missions. It's even worse in the main missions because it's padded with at least 30 minutes of this BS.
And when I say generic enemies, I am talking about the game only featuring basically 3 classes of bad guys to shoot:
1. Standard henchman with normal assault rifle
2. Henchman with a sword that can only run at you with it.
3. Armored henchman with yellow bar health.
How can this be called a game when it is really just an exercise in patience until you play for hours and hours to reach level 30. Reaching this sacred level grants you access to the strongholds, a "new" enemy, and specializations. And after a while of finally getting a new shiny toy that being Level 30 has bestowed upon you, the epiphany inevitably closes in when you realize that it's actually more of the same...The strongholds follow that same tiresome mission formula, the new Black Tusk enemies are almost entirely the same except they can deploy drones, and specializations can only do so much in terms of game-play when you are fighting the most bland enemies in gaming.
Then there's the issues of the game loading as I play, where textures that are right in front of me are blurred out and take seconds to actually become clear. Even one time as I was fighting the final armored thug of the mission, a remote controlled car bomb could be heard approaching my position, but the actual model of the thing didn't even load until it nearly damn reached me. The game even makes my PS4 run slow when navigating the dashboard.
Setting those grievances aside, the gun-play is not bad, and there is actually a ton of loot and ways to apply stats to them and your character. But why subject myself to such mundane game-play to just get my imaginary numbers for my character higher? If the game isn't fun or interesting then why bother at all? I feel like people were just aggravated with Anthem and just jumped on the Division bandwagon to get back at EA. Not advocating for Anthem, either, hell no, but is this really the kind of thing that garners positive reviews? Come on.
TL;DR: Game is rich with loot but too god damn repetitive. Fun > Loot.