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User Review : The Division Underground

This is very good content and builds on an already very good game.

Underground DLC Review: Published 13/07/2016

Underground is the very first DLC for The Division which comes as part of the season pass.

It always made me think of how they could expand with the DLC, but the way Ubisoft has done it, makes other ideas possible now.

Underground basically utilises the Underground train network that lies beneath Manhattan. When you start missions you board the train and this takes you to the area that you need to go to for the mission.

The basic aim of the Underground DLC is to set up operations and to complete them. Simples. You can change the difficulty of the missions and so on which i'll go onto later.

This could be anything from rescuing JTF officers to retrieving highly sensitive documents. Each mission can be split into single or multiple stages, this will obviously determine the amount of time it takes to complete a mission which can range from 15 minutes for a single mission to any where up to an hour for the multiple stages.

You can also add directives onto your missions which will give you a little more beef to it, but the rewards will be much greater dependant on which directives or how many directives you place on to it.

I actually really like this DLC, not only does it add to the overall story of the game, but it was a subtle addition to the game and a very smart one I felt. If they couldn't add to the overground area, build under. This also gives the scope to expand as well and make the underground absolutely massive and up how varied the missions are. That's not to say that there not varied now, but with a larger area this can give the option to maybe do something that a smaller more narrow area can't provide.

The Underground DLC also introduces an Underground Rank, and as usual the higher the rank the more that is unlocked for you. Ranking comes from finishing missions as well as the standard killing enemies and getting XP that way.

There are vendors in the underground, in the main underground base there is one vendor who you have to use Phoenix Credits with so unless you have 300+ you probably won't be able to get anything from them, however I have found that the Caches you get from the missions do contain some really good stuff, and I have had a couple of gear items come from these. Tidy! (As the Welsh say)

There are other vendors before the main stairs in the middle part between the underground and base of operations, which sell your usual weapons as well as some blueprints, however again these cost Phoenix Credits, so unless you are loaded with them, you're not going to get anything. I say this, but you do get Phoenix Credits from finishing missions and you get a fair few if you are doing missions on Hard or harder than hard...

This is very good content and builds on an already very good game. For me, if this is what each piece of DLC is going to be like, then it was worth the £30 paid for it. :)

Original Review: Published 10/03/2016

Ah The Division, a game which has been teased to us for what seems like a millennia. E3 after E3 would pass and we would get a glimpse of it, with no release date in sight, and after 2015’s the same happened again, there was no release date and it seemed like it would never come, that was until Ubisoft announced the March 8th release date and cue the excitement from a lot in the gaming world.

The question was though, so many years in development, and so many years teased, has the game lived up to expectations?

There is a slight difference in what we originally saw when the first gameplay videos were released to the final product, but this is kind of standard these days, developers seem to see how good they can get the game looking, then play around with the rest such as animations, combat and other things that might happen on screen in greater capacity that can take up resources and affect the frame rate, and then to level out at a playable rate they will dumb the graphics down so that everything is steady and playable.

However, even though the graphics are slightly lower than what was originally shown, the game is still fantastic looking and the lighting effects are brilliant. The day to night cycle transition is so smooth, I love seeing the effect of the sun going down, especially when you can see the light coming through the buildings within Manhattan and then changing to night.

Another thing I loved seeing is again the seamless change in the weather, the change from a nice but cold sunny day in Manhattan to a snowy blistering evening is again seamless, seeing a couple of flakes of snow, to then have it get heavier and heavier and seeing the floor and surroundings change with this is brilliant. Also wandering around the city and hearing jazz music to it suddenly changing to Silent Night… That was kind of eerie, but again gave me chills and another reason to love the game, such diversity as you move around.

Each district within the map has a recommended level that you should be at before exploring and taking on the missions. In some ways I would take notice of this, as i decided to go into an area which was recommended for levels 10-15, and I was only level 5, I came across a group of people who were within this level, and needless to say I didn’t survive the encounter. I think if i had had other people with me it would have been a different outcome, but on your own it is a trickier world to navigate, which is where the game shines, for those who do like to go Lone Wolf, you can but you will have to work hard as you progress through the world. On a personal level after having one of my friends back me up I do prefer to have someone there with me, which I think this game wants you to do. I think it would prefer for you to have someone or a group of people there with you, especially when it comes to the dark zone, which i’ll talk more about later.

There is plenty for you to do within the world with lots of side missions, and encounters to take on as well as the main story missions. You also have a lot of random events that pop up from time to time and things that happen around the city which you can help with, such as civilians in need, so you can give them food items, or energy bars which you can find around the world, or help someone who is getting mugged or beaten up. I also love in the game how side and other missions are added to your map as well, you read a board and they get downloaded straight onto your map for you to see. This happens at each safe house within the area and when you ask for a updates, these will show as added, and when you open your map they should be added on there for you to see. Brilliant!

There is so much versatility to the game, with so much to do, this is going to be one of those game which is going to take up a lot of your time.

One thing that has disappointed me with the game, is the character creation. There really wasn’t much choice in what you could make your character look like. It would have been nice to try and make my character at least look like me.

There are plenty of options available for things like different items of clothing, so people look different in that way, but it would be nice to have a the face of the character more customisable. If i’m going to be honest from the similar models used in other Ubisoft games, this isn’t something that has surprised me, I just feel like it’s a missed opportunity to broaden the game more.

You have perks and abilities which you can link to your character to use with them, such as being able to revive other players, unlocking things like sticky bombs etc. Nice variety there, and I can see it getting a bit of a headache as things start to unlock and not being sure of the combination to use. Which for me is always a nice headache to have, i’ve always found it’s good to experiment and see which combo work best, and which ones don’t suit your style of play. There is something for everyone within the game and I think it’s just down to your preferences. :)

I’m now going to talk about the Dark Zone. The Division’s PvP section, and also the place where you can get the best loot. The Dark Zone is very hard, as when you find something truly awesome, you still have to extract it, which means minutes of survival as other players in the zone target you and try to take your items for their own. Brutality ensues as no one can be trusted, I wouldn’t even trust the buddy you’ve gone in with as they can easily turn on you.

It’s a brilliant mode and a change of pace to the other stuff you do in the game, it’s not going to be everyone’s cup of tea but I would highly recommend trying it at least once and going in with a couple of friends to try and see what you can come out with.

Overall The Division has been a long time in coming but for me it was worth the wait, its a game which is going to keep me occupied for a long time and i’m sure some of the friends I have on Xbox will be doing the same, so there’s opportunities for me to join people and take Manhattan by storm.

I’m going to give The Division a 9

Game reviewed on Xbox One

Score
9.0
Graphics
9.0
Sound
9.0
Gameplay
9.0
Fun Factor
9.0
Online
Overall
9.0
220°

How The Division unintentionally got endgame content right

Somehow, Tom Clancy's The Division has managed to offer a more satisfying end-game than most other MMO-style games on the market.

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thorstein2775d ago

Not according to the doom and gloomers. Not according to the critics and the hateboys. But, for those of us who love gaming and games, the end game is/was quite enjoyable.

I love the underground.

Bolts2775d ago

Love Underground. They just need to roll out the 1.4 patch.

InMyOpinion2775d ago

I love gaming and games and I loved The Division, but the endgame and the broken PVP multiplayer was a disgrace. Made me sell the game.

Findingcrybabies2775d ago (Edited 2775d ago )

Division got end game right? What the heck? When you call difficulty literally...you do less damage and the enemy does more and thats "difficulty"? Lol. They failed at end game. Also having max level equipment with the best mods in the entire game and getting 1 or 2 shotted by even the most basic DZ enemies is absurd. No structured pvp either. Fail. The game 1-30 is great. After that it falls apart. I don't know how they did 1 part so right and the other part so wrong.

Maybe people that never leave hard mode.

Vegamyster2775d ago

Definitely agree the biggest issue with the game was the end game, 1.0 was entirely based on crafting while the current build is grindy super tanky enemies that melt you. Thankfully massive has been listening by pushing back content in favor or balancing, 1.4 seems like it'll fix all these issues with endgame PVE content with PVP being the focus after they see how the PVE changes affect it.

https://www.youtube.com/wat...

Kryptix2775d ago (Edited 2775d ago )

I agree with you, 1-30 was really fun. For me, end game was kinda fun, too (let me explain) only because I was full skill power ballistic shield tanking the Challenging missions. It made gameplay different positioning, tanking bullets for your team rather than just emptying clips on sponges. Here's the thing though, tanking was also pointless. Not saying that it didn't help, but a group of properly equipped DPSers/damage dealers did the job at a faster pace, & in raids, 1 healer with the rest damage will do it. (not sure about the DLC)

Got really tiring after the release of the 2nd raid. Very grindy, not much to do. Especially because the game was incomplete since the start. Releasing the Challenging versions of some of the missions at a very slow rate...you were stuck doing the same 4-6 missions in the beginning. The way they should of done to freshen up the missions is to have them have different types of enemies every time you do them. The art of surprise could of been properly done in this game, different enemies spawning at random locations... 1 door empty, then the next time you do it, an enemy spawns from there.

The content was predictable, made it boring... One of the reasons playing it for the first time from lvl 1 to 30 was so much fun is cause you didn't know what to expect and the loot drop rate was really good. Greens, then Blues, then Purples becoming more common... The progression before end game was solid and good.

A lot more to talk about, but I'll leave it at that. The Division's end game was terrible, just repetitive and lacked versatility.

@Vega

Watched the video. It's really good that they're improving the game, but I lack the motivation to go back, especially since I played it on PC, where it's a wasteland...and hackers. (Ubisoft messed up not being strict with that since the start) Do really like the tier system that I'm seeing, it needed that cause progression and balance between players was a mess. Also reduces sponging and fast deaths cause you can adjust the tier.

When I get the PS4 Pro and if the game gets a Pro enhancement, sure, I'll go back to it. Especially be easier to start from scratch with the tier system. One of the more intelligent decisions to Pro enhance it, get more players on board.

admiralvic2774d ago

"Division got end game right? What the heck?"

The funny thing is that the praise is basically a contradiction and has more to do with the writer wanting the wrong things from The Division or games of the like.

"that’s something I honestly wish more MMO games did, since it seems kind of silly to let players roll solo for so long and then suddenly force them to group up or get lost if they want to keep progressing."

This statement alone basically confirms it. What is the point of playing an MMO if you never actually get/want to interact with people? Would the game really be better if you literally needed a four man squad to do anything?

"Unlike virtually every other MMO game out there (including Destiny), The Division truly does allow players to play their way all the way into the absolute limits of its endgame"

Stuff like this is also pretty funny, since it's fairly untrue. Everything, up to and including nightfalls/PoE/Challenge of Elders, were activities people commonly soloed. Crota's End eventually became another commonly soloed activity, the sword made it possible to solo Skolas and extremely skilled players proved it was possible to solo several sections of Vault of Glass and Oryx. The only things you can't solo are the aspects that make the raids exciting/unique.

"but I honestly have no motivation to play Destiny as it is now since there are no activities which I can just hop into as a purely solo endeavor while also being able to find the game’s best gear."

Killing any ultra with a three of coins, which are obtained through easily obtained strange coins, give exotics.
Every exotic weapon quest, besides Touch of Malice (this technically can be if you obtain specific checkpoints, though it is also a gun that is only really useful in the raid anyway), can be soloed (if you can get an Atheon checkpoint you can solo him).
Nightfalls, even in year one, can be completed solo.
Challenge of Elders is also possible to solo.

The only thing you can't completely solo is King's Fall or Trials, neither of which have the best gear in the game and it's possible to hit 335 light without playing with another person if you don't want to.

Export2775d ago

Plus it had or gots the most bugs in a AAA game in the history of video games to boot . I will be avoid all Ubisoft online gaming until they prove to be stable and finished . That was a joke and the death of the game for me .

EyeAmTJ2775d ago

the OP enemies no matter ur good gear stopped me from playing SMH

FPS_D3TH2775d ago (Edited 2775d ago )

You're kidding right? I got underground and it's same basic unbalanced buggy shit. I'm still more inclined to go back to destiny than to keep buying expansions for this game. Don't even get me started on the pvp bullshit. I regret getting this game honestly. Just feels like the gameplay itself limits what the game can accomplish in the long run. When they delay DLC twice to fix game breaking bugs you should probably avoid that kinda garbage.