Tech User Blog

This has only just begun, remember the Super Nintendo.

3d ago ... I usually wake up every morning and the first thing I do is check the N4G website. I am looking for news on new games, the next batch of free games with the Games with Gold program, and new apps added to the already impressive amount available to Xbox One owners. When I spot a new post that catches my attention I click on it immediately and begin reading. Usually Xbox One related articles are t...

The Endless Debate

5d ago ... Every time a small piece of information regarding technical specifications of a future multi platform title surfaces, fan boys spring out of the wood work for a chance to analyse this new data and find new ways to bash, rage, praise, hate, love their platform of choice and or its direct competitor depending on the sentiment. Let's take a look at the biggest highs and lows of each platform an...

3 Platform Future: Sony + Conlusion

8d ago ... Sony has made all the right moves with the PlayStation 4 thus far, and the PlayStation brand is the strongest of the big 3 when considering all time console sales. There’s little for me to comment on regarding Sony’s future in the gaming industry. Their $380 million dollar purchase of Gaikai, and upcoming features such as SharePlay on PS4 shows their future in the gaming industry is in the...

Lara Croft's Entry into the Console War

15d ago ... Since the beginning of time, there was always a central conflict in between both sides of the proverbial coin. With one grand spectrum at both ends of every cord, there was always one side versus another; man and woman, right and wrong, pro-life and pro-choice, Republican and Democrat, religion and atheist and the list goes on. However, those spectra are typically categorized into life itself,...

At a Glance: Q-Games

27d ago ... [b]Q-Games’[/b] focus is technology, originality and creativity. Founded in Kyoto, Japan by Dylan Cuthbert in 2001, Q-Games has since created 18 games across numerous platforms. The PixelJunk Series exemplifies their characteristic devotion to innovation and whimsy. http://www.q-games.com/ [b]Nom Nom Galaxy[/b] is the newest member of the PixelJunk family. Debuting on Steam Early access,...

The Diabolical Whimsy of Q-Games: An Interview with Dylan Cuthbert

27d ago ... [i]Dylan Cuthbert, Q-Games founder, answers our questions about soup, do-overs, and drops teasers for their next game like mad.[/i] [b]Cat:[/b] What are your core development values? [b]Dylan:[/b] Our core values are fun and technology. We want to push boundaries in both areas and that drives everything we do. [b]Cat:[/b] Which of your games do you identify with most? [b]Dylan:[/b...

At a Glance: Robin Arnott & SoundSelf

30d ago ... [b]Robin Arnott[/b] is an audio designer and interactive artist best know for "that creepy gas mask game", Deep Sea and "that chanting game," SoundSelf. He loves play. He loves learning. He loves the future, and how you and he will help create it. He wants you to prove that everything he thinks is wrong. He thinks that the way it's always been done is stupid. He thinks the way it's always been...

Interview with Robin Arnott, Part One

30d ago ... [i]Robin Arnott, sound designer and lead developer, takes us through a very educated and radical journey about SoundSelf and its far-out origins and even more complex goals as a medium for self-discovery.[/i] [b]Kyle:[/b] Now, SoundSelf is a “game” unlike any other, one directed entirely by your voice, or voices, as it were.  What sort of places did you draw inspiration to even conceive Soun...

At a Glance: Harebrained Schemes

36d ago ... [b]Harebrained Schemes[/b] is a small team of passionate game developers led by Jordan Weisman, the creator of Shadowrun, Crimson Skies, BattleTech, MechWarrior and still others. The Seattle-based studio was founded in 2011 and is centered around collaboration between seasoned veterans and fresh talent. http://harebrained-schemes.com/ [b]Shadowrun: Returns, and Dragonfall DLC[/b] Man meets...

At a Glance: Runic Games

38d ago ... [b]Runic Games[/b] Based in Seattle WA, Runic Games was founded in August 2008 by Travis Baldree, Max Schaefer, Erich Schaefer and Peter Hu. On October 27th 2009, Runic released their single-player Action RPG, Torchlight, as a digital download. Then came Torchlight II. http://www.runicgames.com/ [b]Torchlight II[/b] answers the overwhelming call of the Runic Games community with an expan...

Programming Workflow When Developing a New Game

46d ago ... [b]By Alexander Presthus, Co-Founder at Lumi Games AS.[/b] This post will hopefully be the first in many about the programming side of developing a game. This post is meant to be somewhat of a general overview of the process we go through when coding a game. In the future we hope to post about more specific techniques or concepts that people would find interesting. Prototype stage: Fir...

Alex's Story

46d ago ... [b]By Alexander Presthus, Co-Founder at Lumi Game AS.[/b] 1987 was a fairly ordinary year in terms of world events, Margareth Thatcher was elected for the third time into office in the UK, Ronald Reagan was the US president and Johnny Logan won the Eurovision song contest with the ballad ”Hold me now” (Yes, I know, terribly exciting). Star Trek TNG also made its debut on TV. On the computer...

Why Indie Games Matter

46d ago ... [b]By Tadej Kupčič, Project Director, Programmer[/b] A couple of days ago, I was getting so hyped up and excited for this year's E3, I couldn't even sleep. It's the first E3 after all three major consoles were released and I was hoping for some new IPs (intellectual properties) since now is the best time to announce those. New consoles are more powerful, meaning you can implement mechanics y...

Arcanum: The Overlooked Masterpiece?

46d ago ... I'm not sure how many of the younger crowd will remember this game, but in 2001, a little company by the name of Troika games released one of the most innovative and immersive games that had been developed at that time. Arcanum: Of Steamworks And Magick Obscura was one of the most in-depth games ever released in the 'steampunk' genre. A fantasy RPG based on the concept that magic and technol...

At a Glance: Chris Hecker

49d ago ... [b]Chris Hecker[/b] focuses on solving hard problems at the intersection of gameplay, aesthetics, and technology. He is an outspoken advocate for pushing the current boundaries of design and interactivity, in the hope that games will eventually reach their full potential as a medium. To this end he helped organize the Indie Game Jam, the Experimental Gameplay Workshop, and The Depth Jam, and hi...

Indie Strong

52d ago ... [b]By Cat[/b] He was wearing a bright red plastic fireman’s hat and soliciting the Indie Alley traffic like their very gaming salvation depended on it. As I approached the booth for my scheduled interview I surreptitiously surveyed their reactions and those of the people already playing, confirming that it wasn’t just me - Fire Hose Games Fire Chief Eitan Glinert has infectious enthusiasm. I...

Giveaway: Win a Copy of Goat Simulator - and a PS4

56d ago ... [i]From Cat, With Love[/i] Today you can score a copy of Goat Simulator, the latest in goat simulation technology, bringing next-gen goat simulation to YOU! We have over 30 codes for giveaway, good luck! You no longer have to fantasize about being a goat, your dreams have finally come true! WASD to write history. It’s all about causing as much destruction as you possibly can as a goat. De...

Interview with Coffee Stain Studios

56d ago ... [i]Swedish indie developer, Coffee Stain Studios, originally created Goat Simulator in January as a joke prototype, intended to serve as a parody of other strange simulation games such as Euro Truck Simulator and even Farming Simulator. It wasn’t until an influx of comments on YouTube after releasing game footage in its alpha state that prompted the team to put more people on the project and de...

At A Glance: Coffee Stain Studios

56d ago ... [b]Coffee Stain Studios[/b] Making games requires passion, and Coffee Stain Studios loves making games. Coffee Stain Studios is independent and intends to stay such, producing high quality games that innovate and change. They are a small focused team with high ambitions and a lot of passion, and they bring that ambition and passion with them into their products, making them into something very...

The cloud, it's all up in the air.

76d ago ... Phil Spencer recently announced that the cloud demonstration demo was in fact a demo of how the cloud will be used in crackdown 3. http://www.polygon.com/2014/6/11/5798818/crackdown-xbox-one-cloud-destruction-phil-spencer This is amazing and could very well herald in the future of gaming and the death of the need for hardware upgrades as time goes on if microsoft are able to get this tech...
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