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Gaming and Education Part 1: My Perspective as Educator and Gamer

14h ago ... This is a topic that often is thrown around, but I wanted to contextualize it. It's not rare to hear many people boast that gaming has educational benefits, but I wanted to really emphasize this for two reasons: I am an educator. I am a gamer. That said, as an undergrad in education, you tend to be surrounded by a lot of people who view gaming differently. Gaming does not have a specif...

Is the only option left for Nintendo is to be different?

26d ago ... Nintendo, while still being a powerhouse when it comes to software and the dedicated portable market, seems to have pigeon-holed themselves into a corner when it comes to console gaming. The downward spiral dated back to the N64 days and Sony's smash entry the first Playstation. It truly was revolutionary at the time. A time when Nintendo had strained relationships with third party publishers,...

When would e-sports show up in Olympics?

34d ago ... Today a story about “video games and Olympics” was published on the BBC news website. According to the story, the creator of Blizzard’s World of Warcraft claimed that competitive video gaming (e-sport) should be included in the Olympic Games as video games are well positioned to be a spectator sport. With the improving quality and technology of video games, now this has become a huge indust...

Would you play Browser Games?

52d ago ... In recent years, with the development of web technology, type of game has been varied again. There are quite a lot of browser games online, such as Shifu, Nightfalls, Dragon Atlas and Dawn of King. Instead of having to download the application or client of game, we merely need to open a web browser and install a plug-in maybe and then we can start playing straight away. Indeed, compared to m...

On the evolution of Grand Theft Auto

77d ago ... Grand Theft Auto V is now playable from a first-person perspective. That is, Grand Theft Auto, a series that’s as equally notable for its original birds-eye viewpoint as it is its current third-person stance, can now be viewed through the blood-shot eyes of its frenzied protagonist for the very first time. To see how we’ve made it this far is to recollect the gradual yet incredibly realiz...

Finally Connecting with the Kinect in Mass Effect

91d ago ... Premise: I enjoyed a game more with Kinect than without it. Yes, seriously. Yes, this title was just too good not for me to use. Yes, I am terribly late to the party with all you cool kids in your current gen swag. Yes, I am still messing around with last gen hardware, the likes of which no one really liked anyways and is agreed to be vastly improved in function, ease and UI in its...

Does Pixel Count Really Matter?

115d ago ... Smell that? Yep, it's that magical time of year for games to come out. A show of the games having the latest tech, the evolution of gameplay, and of course the endless bickering between people over trivial things. Tis the season I suppose, but a rather interesting piece has come out over the latest iteration of the Assassin's Creed series, Assassin's Creed Unity, coming only to current-gen and...

Digital Overspending

132d ago ... More and more, gamers are going the digital distribution route for their games. While it certainly is a convenience and often a deliverer of great game bargains, there are a few things that I feel need to be pointed out as a matter of consumer interest. For some, it may prove to be insightful, but at the very least, I hope you find it to be interesting. Digital downloads, by their nature requir...

The Master Race - Who Really Wins

153d ago ... My first blog on N4G will be my way of breaking down this on going argument between console gamers, otherwise referred to as peasants, and the PC gamers, the self proclaimed master race. Its worth noting however, that both of these terms are created by PC gamers themselves, if only by the minority, as PC has such a great community in all genres I wouldn't dare tarnish just how great it is. Also...

This has only just begun, remember the Super Nintendo.

158d ago ... I usually wake up every morning and the first thing I do is check the N4G website. I am looking for news on new games, the next batch of free games with the Games with Gold program, and new apps added to the already impressive amount available to Xbox One owners. When I spot a new post that catches my attention I click on it immediately and begin reading. Usually Xbox One related articles are t...

The Endless Debate

161d ago ... Every time a small piece of information regarding technical specifications of a future multi platform title surfaces, fan boys spring out of the wood work for a chance to analyse this new data and find new ways to bash, rage, praise, hate, love their platform of choice and or its direct competitor depending on the sentiment. Let's take a look at the biggest highs and lows of each platform an...

3 Platform Future: Sony + Conlusion

164d ago ... Sony has made all the right moves with the PlayStation 4 thus far, and the PlayStation brand is the strongest of the big 3 when considering all time console sales. There’s little for me to comment on regarding Sony’s future in the gaming industry. Their $380 million dollar purchase of Gaikai, and upcoming features such as SharePlay on PS4 shows their future in the gaming industry is in the...

Lara Croft's Entry into the Console War

170d ago ... Since the beginning of time, there was always a central conflict in between both sides of the proverbial coin. With one grand spectrum at both ends of every cord, there was always one side versus another; man and woman, right and wrong, pro-life and pro-choice, Republican and Democrat, religion and atheist and the list goes on. However, those spectra are typically categorized into life itself,...

At a Glance: Q-Games

183d ago ... [b]Q-Games’[/b] focus is technology, originality and creativity. Founded in Kyoto, Japan by Dylan Cuthbert in 2001, Q-Games has since created 18 games across numerous platforms. The PixelJunk Series exemplifies their characteristic devotion to innovation and whimsy. http://www.q-games.com/ [b]Nom Nom Galaxy[/b] is the newest member of the PixelJunk family. Debuting on Steam Early access,...

The Diabolical Whimsy of Q-Games: An Interview with Dylan Cuthbert

183d ago ... [i]Dylan Cuthbert, Q-Games founder, answers our questions about soup, do-overs, and drops teasers for their next game like mad.[/i] [b]Cat:[/b] What are your core development values? [b]Dylan:[/b] Our core values are fun and technology. We want to push boundaries in both areas and that drives everything we do. [b]Cat:[/b] Which of your games do you identify with most? [b]Dylan:[/b...

At a Glance: Robin Arnott & SoundSelf

186d ago ... [b]Robin Arnott[/b] is an audio designer and interactive artist best know for "that creepy gas mask game", Deep Sea and "that chanting game," SoundSelf. He loves play. He loves learning. He loves the future, and how you and he will help create it. He wants you to prove that everything he thinks is wrong. He thinks that the way it's always been done is stupid. He thinks the way it's always been...

Interview with Robin Arnott, Part One

186d ago ... [i]Robin Arnott, sound designer and lead developer, takes us through a very educated and radical journey about SoundSelf and its far-out origins and even more complex goals as a medium for self-discovery.[/i] [b]Kyle:[/b] Now, SoundSelf is a “game” unlike any other, one directed entirely by your voice, or voices, as it were.  What sort of places did you draw inspiration to even conceive Soun...

At a Glance: Harebrained Schemes

192d ago ... [b]Harebrained Schemes[/b] is a small team of passionate game developers led by Jordan Weisman, the creator of Shadowrun, Crimson Skies, BattleTech, MechWarrior and still others. The Seattle-based studio was founded in 2011 and is centered around collaboration between seasoned veterans and fresh talent. http://harebrained-schemes.com/ [b]Shadowrun: Returns, and Dragonfall DLC[/b] Man meets...

At a Glance: Runic Games

194d ago ... [b]Runic Games[/b] Based in Seattle WA, Runic Games was founded in August 2008 by Travis Baldree, Max Schaefer, Erich Schaefer and Peter Hu. On October 27th 2009, Runic released their single-player Action RPG, Torchlight, as a digital download. Then came Torchlight II. http://www.runicgames.com/ [b]Torchlight II[/b] answers the overwhelming call of the Runic Games community with an expan...

Programming Workflow When Developing a New Game

201d ago ... [b]By Alexander Presthus, Co-Founder at Lumi Games AS.[/b] This post will hopefully be the first in many about the programming side of developing a game. This post is meant to be somewhat of a general overview of the process we go through when coding a game. In the future we hope to post about more specific techniques or concepts that people would find interesting. Prototype stage: Fir...
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