I probably wouldn't be the first to say that Singularity sort of got swept under the boat. Coming out days before the wasteland that is July in gaming, nobody really gave it a chance, whether people were talking about how bad Naughty Bear was or getting over the hype that was E3 2010. But ever since I read the cover story on Singularity in Gameinformer's February 2009 issue, I've been intrigued by the whole premise of the game. And, honestly, the time manipulation wasn't really as intense as I thought it was going to be, but Singularity captured many in many other ways.
The story of Singularity focuses on the mysterious island of Katorga 12, that, in the present day, is a barren wasteland filled with mutant creatures and Russian soldiers. After crash landing on the island you take control of Captain Nate Renko. Soon after, he realizes that the island constantly changes between the years 1955 and 2010 (present day), 1955 being the year that a huge blast (singularity) demolished the island from dangerous experiments with the mysterious element E-99. What happens after he receives the TMD (time manipulation device), leads to a change in world history, with their being multiple endings based on your actions. While the story of Singularity isn't told particularly well, I was interested in the characters and what was happening on the island, once I understood just exactly was going on. The single player campaign only spans across 6 main levels, and chances are you could finish it in a day or two, but I felt that while I would have loved more action, it was just enough to tie up all the loose ends in the story and come to a satisfying conclusion.
Like a lot of recently released games, Singularity has a great, signature atmosphere that is full of creepy creatures and dark rooms. The game has an eerily similar vibe as Bioshock, with danger lurking at every corner, and you will always be guessing what's just around the corner. While Singularity has some Bioshock vibes to it, it is an FPS first and foremost, and graphically, it can't compete with likes of Killzone or even Call of Duty. While it may not be completely up to par, I was able to enjoy it, and the slightly lower quality fit actually fit well into the game. Every level is completely different, and all the exotic sounds will keep you on the edge of your seat. The gritty graphical style, and the eerie sound effects put you in the center of the action. The few people that are in the game are not as detailed as other objects in the game, and the voice acting is just so-so, but I was having too much fun killing and time manipulating to really care to much.
And that is where Singularity shines the most, by putting you in the center of the action, fighting off mutants and soldiers from the past and present. The gunplay is incredibly smooth and felt good as I destroyed enemies left and right. Once you pick up the time manipulation device (TMD), a whole new different view of the game is introduced and it's what sets Singularity apart from other uninspired shooters that come out regularly. Whether you're using your telekinesis to reflect incoming rockets, or aging and renewing staircases and rusted old weapons, as well as traveling through time rifts back to 1955, before the island was blasted into oblivion, the game always feels new and almost never gets old.
Singularity does include an online component consisting of two game modes, Extermination and Creatures Vs. Soldiers, which to say the least are lacking. CvS is your standard team deathmatch with the twist being one team is soldiers and the other team can be four different types of mutants found in the single player game. Extermination is almost the same, but the difference being one team (soldiers) has to defend 3 beacons while the other team (creatures) has to destroy them. Extermination lacks structure and often ends up being a deathmatch, while CvS gets boring after you get over using the four creatures and using the four different upgrades that the soldiers have. You can level up to 40, but other than that (besides getting trophies/achievements), there is no real point to playing multiplayer at all.
Singularity has one thing going for it: that being the chance to play around with the TMD and getting to go back in time. For me, that, along with solid, smooth FPS controls and an engaging story made for a great game that you should definitely take a weekend to experience. It might not be the most polished game ever, and chances are you'll finish it in mere hours, but for what Singularity is, it's good at what it does.
As the world reels from the shockwaves of the seismic news that Microsoft is acquiring the proverbial swamp of the video-game landscape, Activision Blizzard King, it only seems natural that our minds should now shift towards what the fallout will be for presumably years if not decades to come.
Another Prototype would be awesome.
As for Singularity, I don't necessarily need a sequel, I just want to see Raven be able to flex their creative muscle again; not just be relegated to assisting with CoD. A lot of the old guard is still with the company.
That's part of what I'm hoping to see come from this acquisition. Revive teams like Vicarious Visions and Ravem to actually allow them to work on their own new projects again.
I'd like to see Activision get the Transformers license again and continue the War and Fall of Cybertron games. the movie games were crap and the game that combined both movie and Fall and War of Cybertron sucked a new Prototype would also be good as well.
Re-imagining of River Raid and the original adventurer Pitfall. Oh Zork is also a great game.
You may remember Singularity as the game Activision wanted to forget. Developed by Raven Software - formerly the creators of Heretic and Soldier of Fortune.
It was a truly bizarre sequences of events, almost as if Activision wanted the game to do badly. The tragic irony is that Singularity is a more interesting singleplayer FPS than every Call of Duty Activision has released since Modern Warfare, combining a high-concept, time-hopping story with oodles of clever mechanics, and a weapon-roster to rival Bulletstorm and Titanfall 2. | Rick Lane
This game was fantastic and it was the only Activision published game last gen I really enjoyed.
I loved the TMD gameplay as it reminded me of the Gravity Gun in Half Life, if they did a sequel they could have really added onto the game. I loved how despite being scripted the time era would change and you'd suddenly be in the past, if they did a sequel they could have tried to do these non scripted so they could happen at any time while you were walking around.
This game received little to no love. I enjoyed it and recommend if tour looking for a solid fps for probably dirt cheap that dared to be different by tying together a lot of ideas.
One of my favorite first person shooters. I wish Activision would finally allow them to make the sequel we've all been waiting for!
loved this game. rented it on a whim at blockbuster, and had way too much with it. A pleasant, self-contained title, no massive franchise, just a nice little story and interesting gameplay. Definitely a hidden gem from lest gen.
This week on Digital Fiasco: Capcom’s response to Dead Rising 4 reviews, Microsoft’s E3 presentation, Sony guts Playstation Now, Do we still care about Crash Bandicoot? We’ll also talk about Pewdiepie’s sense of humor and the resulting fallout, but first we’ll talk about Breath of the Wild’s Expansion pass and the disappointment it brings.
Pewdiepie has received overwhelming support from his fans and the youtube community as a whole. Whereas the Wall Street Journal hit piece has been received with universal condemnation, their youtube video currently has 267 Upvotes and 48,000 Downvotes. It completely backfired on the media, and rightfully so. People don't trust the media anymore, and things like this are not helping them at all.