Tired & Agitated

coolbeans

Moderator
CRank: 23Score: 364690

User Review : Resistance 2

Ups
  • Another lengthy campaign
  • Huge scale
  • Rare 8 player cooperative mode
Downs
  • Conflicting changes to the core gameplay
  • Bad story
  • Some audio anomalies

Couldn't Resist the Call to be Like Every Other Shooter on the Market

Upon the PS3's release, Insomniac's Resistance: Fall of Man was the heavily advertised game for early PS3 adopters to purchase. From the release of the 360 blockbuster FPS Halo to the Call of Duty franchise now selling like gangbusters, one can understand the impact this has made to the structure of how an FPS should be made, Resistance 2 is not immune to this effect. With that in mind, does this restructured formula make Resistance 2 a better game?

Immediately taking place after the epilogue in the first game, R2 (Resistance 2) has you taking the reins of Nathan Hale again as he initially absconds to Iceland, and then later the US. Keeping under the veil that he's KIA to the U.S. Army, Hale is enlisted in SRPA, a militaristic division that homes soldiers of Hale's kind. With his changed physiology of having the Chimeran virus strain, Hale is joined with the ranks of Sentinels. Like Hale, the squad of Sentinels are infected with the Chimeran virus, but are able to stay human thanks to the help of inhibiters. These inhibitors are created by the Russian scientist, Dr. Malikov, who also plays a key role in some of the events that transpire throughout the game-and the game's history. Traveling through Iceland and certain parts of the US, Hale and his squad are ordered with protecting American soil while finding a way to destroy the new "hive-mind" leader for the Chimera.

Resistance 2's story falls more in line with what you'd expect from a shooter. There are no narrated black-and-white stills like Fall of Man had; however, there's a greater emphasis on telling the story through the means of rendered & in-game cutscenes, letters laid out throughout the levels, and audio chatter coming from either your HQ or simple radios fleshing out the backstory. Although it does have its moments of being done to great effect, R2's story slips up in regards to when it should present the story to you. Pivotal plot points will be given to you throughout certain battles, so I personally recommend turning on subtitles and anticipating these moments. Even though all of the nonessential pieces of the story do elevate the fictional lore to greater heights than that of the first Resistance, this is an story that is much less interesting than Fall of Man. Upon arrival, you'll be greeted by a stoically spoken main character throughout most of the campaign who's only development is propeled by bad decisions; to make matters worse, loose ends that are never tied up and forced reasons for why certain events are taking place all add up to a story that's a bit ham-handed. Overall, it certainly has a few cracks in the foundation that only does what it's supposed to do: get you from X to Y, while setting up some cool setpiece moments.

In regards to gaming's progression, another facet to consider would be the progression in a videogame's audio and visual design {since Fall of Man's release} has risen exponentially. Even with the sudden rise in 2008 games with amazing visual fidelity, Resistance 2 is able to hold its own when bringing size into account. The Chimeran art design is dissappointly more of the same and some of the fine details may fall short compared to Fall of Man's down-to-earth approach; however, the sheer scale of some of the emenies faced in Resistance 2 is impressive. For every level that looks stunning (such as San Fransisco), there's 2 levels that fall into feeling like bland corridors with an even blander style than the Chimeran's gothic inspiration in Fall of Man. I will admit that my jaw hit the floor upon seeing the sheer size of the Leviathan, but was left wishing for more in aspects that correlate to the level design.

Resistance 2's sound design also falls to the wayside in comparison to the plethora of other orchastrated games of it's year. While going after more military tones, R2's soundtrack comes off as being a bit more mundane than that of it's predecessor. One of the reasons for this would possibly be tied into the lack of black-and-white stills, which helped convey a better tone to the plot. The gun sounds throughout Resistance 2 are certainly of high qualtiy, but fail to deliver a more robust variety. Rather than having the balanced amount of human and chimeran weapons, Resistance 2 goes towards a heavier approach in human weapons that in turn harm its stance on being called a sci-fi shooter. Sound design also shows it wasn't completely ironed out by having these odd sound clips that are heard when transitioning to a cutscene. Resistance 2 can certainly sell the notion of having that surround sound effect, but it's fairly easy to notice the lack of tone or variety.

The weapon wheel, health bar, and slower paced formula are completely exspunged in Resistance 2. Yes, the three core aspects venerated by me and many others is substituted with 2 weapons at a time, regenerating health, and the new status quo formula cemented predominantly by the Halo and Call of Duty series. Although these formulas are proven to work, it harms the identity of this sequel from a player's standpoint. Regardless of how many more enemies are on the screen at one time, there was still a way to create the classic formula while providing a faster pace. Even with the divisive decisions to remove certain features, the gameplay does work. You have the usual set-up of traveling through different enviroments, taking out enemies by means that are usually prepared for you (rocket launcher laying in the right spot for you to take out a robot, for example), and encouraging you to use certain weapons for upcoming setpieces. Ultimately, Resistance 2 is the consequence of what happens when a sequel meanders off course to something expected, rather than building upon the solid foundation from it's previous iteration.

Resistance 2 also delivered a healthy amount of gameplay changes to certain aspects that are considered secondary nature to a shooter. The Chimera have been improved across the spectrums of AI and variety. Although they still hold to the ideal of looking like transformed humans, which makes sense given the context of the story, the variations are noticeable thanks to different tactics and means to defeat them. For the sake of providing an exampel, there's a new enemy alteration named the Chameleon is invisible to the naked eye until it's about to attack. Given that this sequel to the series has deviated so much, it shouldn't come as a suprise to see the pacing feel uneven. Gone are any vehicle missions that are replaced by boss battles and light platforming elements. Even though the vehicular missions showed many of the weaknesses in Fall of Man's campaign, it's still an aspect that disrupted the monotonous feeling of holding a gun. The platforming mechanic of jumping onto objects to avoid Chimeran-occupied waters was a nice addition, albeit feeling a bit forced. In conclusion, Resistance 2's overall gameplay does work, but deviates so far from the original foundation that it feels (pardon the pun) alien.

Where Resistance 2 falters in the gameplay aspects, it makes up for it with great value IF you have an internet connection. The most rewarding feature in R2 is the new 8 player online co-op. After finding 8 players through various means, you're greeted with the options of choosing between three different classes: Soldier, Medic, and Spec-Ops. These classes divide the responsibility between your three choices: with the soldier carrying the big guns and dishing out most of the damage, the medic healing everyone, and spec ops supporting the soldier in combat and dispensing replenishible boxes of ammo. With your class choice comes the need to level up in order to purchase new equipment that can make your character faster at a certain action, such as reloading. Since this is a genuinely new feature to fps', it's fair to compare Resistance 2's co-op to something like World of Warcraft: your levels (or instances) require you to plow through hundreds of minions and a few 1-star/2-star bosses in order to complete your set objectives. The only small quibble I would have with the co-op is that there are no loot drops in the missions, just the purchased equipment you get in the menu. With that in mind, the fault I find with this mode is so minute in comparison to the addictive, fresh nature of the co-op-that also has it's own storyline that runs parellel to the main game. This is quite simply a work of genius in making a pseudo-MMO/FPS hybrid that feels unique.

As with the heavy modification to the Co-op, R2's competitive MP also gets a big addition to the number of foes in one match. Jumping up from the already impressive 40 players in Fall of Man to 60 players, Resistance 2 boasts a healthy number of competitors on huge maps. Another deviation tied into the multiplayer is the implementation of choosing your main weapon in a loadout, rather than the older, arcade style of finding certain weapons laid throughout the map. Even though this does encourage you to focus on which weapon is the most beneficial to you, falling away from a formula that was established and respected by the community to fall in line with almost every other fps harms the overall integrity of the game. Most of the modes you've come to expect in Resistance: Fall of Man are here, with the exception to the Skirmish mode. In Skirmish mode, players are tasked with holding or attacking established beacons that change throughout the match. R2's competitive MP builds upon certain foundations while introducing a few divisive additions. Most of the changes to the competitive mp are left up to the personal preference of the gamer; however, playing with the maximum sixty players can make the match feel too clustered for its own good.

Resistance 2 is the case of being a good game, but a disheartening sequel. Getting rid of some core aspects that made it feel unique in today's fps enviroment are thrown away for the sake of being a familiar military shooter. Despite the lengthy campaign, huge scale, and sheer size of the online options, Resistance 2 is one of those games I'll give a very reserved recommendation to both fans of the series and FPS fans in general. If you have an internet connection, go ahead and purchase for the awesome online cooperative mode; other than that, Resistance 2 just falls into mediocrity for being like the surplus of COD clones.

coolbeans' *FresH* badge

Score
8.0
Graphics
Monsters that take up the whole screen and huge amounts of enemies at one time show Resistance 2 doesn't hold back on scale. Artstyle and design holds it back from being a best graphics nomination ('08) in my personal opinion.
6.0
Sound
There's certainly an emphasis on being louder; although, there's seemingly no emphasis on being more diverse or authentic. As stated before, I encountered audio glitches whenever the game would tranisition from gameplay to cutscene.
5.0
Gameplay
The problem in R2's gameplay isn't on whether or not it feels complete, but rather on whether or not you could distinguish this game from any other military shooter, were it not for the title screen or enemy characteristics.
6.0
Fun Factor
Since I was one of those seasoned shooter fans that venerated Fall of Man's distinct pace, my fun factor does fall back on my complaints with the gameplay. It may dissuade me from coming back to SP & the competitive MP, but I'll stick with co-op for a few seasons.
9.0
Online
Despite a few inconsequential faults with the online modes, even the most seasoned FPS veterans deserve to try out the online aspects of Resistance 2. Personally, I think Resistance 2's co-op deserves to hold as much influence in shooters as Gears of War 2's Horde Mode.
Overall
6.2
coolbeans4592d ago

Hope everyone enjoyed the review. I'm certainly sorry to give such a scathing review if you're one of those that enjoyed R2's changes. As you can see from my FoM reivew, I felt that the slower pace and ability to just radically change shooting tactics on fly, thanks to the weapon wheel, was a great idea. If you have any questions, feel free to post in comment section or PM me.

You should expect my Resistance 3 review soon :).

TheFirstClassic4591d ago

I actually enjoyed R2 and would have given it an 8.5 personally. It does have its faults, lacke of vehicles and the weapon wheel, but I would still say it is a worthwile game too play.

coolbeans4591d ago

I can agree with the "worthwhile game" part to a certain extent. I personally feel that the weapon wheel was also part of it's identity, rather than just being a feature. It still has some great pro's, but a few heavier cons than Fall of Man had.

smashcrashbash4590d ago

Why does everyone hate R2 this much? It wasn't that bad a game. People act like it was some terrible monstrosity when it was a very functional and engaging game. Why?

dinkeldinkse4590d ago

I think RFOM was a better game (the lack of weapon wheel, the underwhelming boss battles, and Halo-esque changes in gameplay and artstyle are my main reasons), but Resistance 2 is not a turd.

I personally would give it a 7.5 (a 7.5 to me is an 8.5 to most people, a 9.2 to me is a 10 for most people).

coolbeans4590d ago

I'd like to point out that I don't insinuate that Resistance 2 isn't a functional game, it just the deviation makes it feel unrecognizable, were it not for the title and Chimera. The reason I would call R2's gameplay mediocre is because it's parallel to too many other shooters around '08, while having those similar mechancis feel less polished in comparison.

SilentNegotiator4590d ago

I could play Resistance 2's co-op mode all day, but other than that, I didn't care much for R2.

170°

Ranking the Resistance Games From Worst To Best

While it's been on ice for as long as it was around, the Resistance franchise has no shortage of quality.

Read Full Story >>
culturedvultures.com
Knushwood Butt715d ago

My take:

Single player
3, 2, 1

Multiplayer
3, 1, 2

Overall
3, 2, 1

I beat the lengthy single player in 1 multiple times and spent hours in the online too. Plus 1 featured my home town! Special mention to the audio design in 1: playing that with surround headphones blew me away.

Note: I have the platinum for Resistance 2.

Eidolon714d ago

Resistance 1 MP will always be my favorite. Call it nostalgia or whatever, but that was my jam, felt more balance, natural.

Miraak82 714d ago

i have the platinium too , 10k kills in online ranked matches was no joke . Took me 3-4 months straight grinding but it was fun . To put it in perspective you only got like 25 kills per match if you were 1st place every match that's at Least 400 matches in 1st

Sciurus_vulgaris715d ago

I only played the 3 main Resistance titles. My ranking would be;
1. Resistance 3
2. Resistance: Fall of Man
3. Resistance 2

GoodGuy09715d ago

Man I loved 3's campaign. Another gem stuck on the ps3 and who knows if insomniac will go back to the franchise.

fr0sty714d ago

Resistance, Warhawk, MAG, Motorstorm, there's so many first party gems on PS3 that Sony has just left to die...

P_Bomb715d ago

Never played Burning Skies but I still have Retribution.

monkey602715d ago

Burning Skies was about 3 hours long and rather inconsequential. You haven't missed anything

porkChop714d ago

Honestly, Burning Skies was shit. There's no two ways about it. At first I thought it looked terrible, then I second guessed myself. Big mistake.

darthv72713d ago

Retribution has this really cool feature where you could use a PS3 to link a controller to it and play. So if you had a 2000 or 3000 hooked to a tv, you can use a real controller. All of this predates the PSP Go's ability to sync a sixaxis to it via bluetooth.

Yui_Suzumiya714d ago

Resistance 3 was shocking and brilliant. Loved it.

Show all comments (40)
200°

Why Resistance Was So Incredible

While the studio is best known for Spyro the Dragon, Ratchet, and Clank, and Spider-Man back on the PS3 the studio broke from creating platformers and made one of the highest regarded science-fiction first-person shooters of all time. This was Resistance and it remains one of Sony's most acclaimed and dormant franchises.

Read Full Story >>
noobfeed.com
Jin_Sakai1071d ago

Really wish Insomniac would bring back Resistance!

darthv721070d ago

Agreed. Until they do a new entry, I'd love to get the two portable games remade into console versions. Maybe in a nice compilation with the mainline titles.

monkey6021070d ago

Burning Skies wasn't a great game.
It was only a couple of hours long and there was nothing memorable about it.

I'd love a new entry

darthv721070d ago

^monkey, hence why it should be remade into a better version.

SullysCigar1071d ago

Resistance 3's campaign was gorgeous for the time - and an awesome game to boot.

monkey6021070d ago

I remember being put off by it because McHale wasn't the MC but it turned out to be my favourite campaign

CBaoth1070d ago

by and large though the Resistance IP featured many protagonists (4 altogether I think if you include the portables). One of the reasons I enjoyed it was not being shackled to individual story arcs. Very rare for a major franchise.

Army_of_Darkness1070d ago

My favorite resistance game as well! It seriously had creepy, scary a$$ moments bro! It made me want an action horror game from insomniac!

Mr_cheese1070d ago

Remember playing this through online co op with the move controller and gun attachment! What a game!

BlackIceJoe1071d ago

I've said in the past I'd like to see this series return and have it take place years later, like in the present.

I'll give you an example if I'm not mistaken the last game ended in the 50s, so if it was to take place some time in the 2020s you'd have an opportunity to see how the world changed after the fall of Chimera and all the new technology that came out of that war.

Just like in our universe we all know WW2 happened, but we never experienced it, so if the next Resistance game takes place years later so too would people in that universe know a war look place against the Chimera, they just wouldn't know what it really was like.

So getting to see how that universe would respond to the Chimera reemerging would be interesting.

Imagine a little kid talking with his grandfather about the war and the kid just thinks it was just a made up bed time horror story and what was said was worse than what really took place, but now that the Chimera come back the kid will find out why years later the old timer adults were still waiting for the Chimera to return.

I think there is great potential for this series still and I really believe the best way forward for Resistance is make it have a time jump too.

So hopefully this series will return.

Dragonopolis1070d ago

Great Idea. I'd play that version.

Resistance was a great game and of all the remasters.... I would play a great remastered version of resistance series as well

waverider1070d ago

I was blown away when i played for the first time Resistance on the PS3. Great Game. Also liked very much an played for hundred of hours the Co-op of R2. The SP campaign of R3 is also excelent. I really hope that Sony and Insomniac annouced the Remaster of the Series and a new chapter. They got story to do that.

Jambola121070d ago

Resistance 2 was one of the first few games i played on ps3 and I loved it, would definitely finish that again :D

Chevalier1070d ago

I loved all the Resistance games. But part 2 online was amazing. The Marksmen for the Spec Ops type class when it was fully upgraded was such an amazing weapon. Oh man I wish they release all the games again and let us play part 2 online again.

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340°

Insomniac should bring back Resistance now that it's part of Sony Worldwide Studios

With Insomniac Games now under the Sony Worldwide Studios umbrella, the studio could bring a new Resistance game to life.

Read Full Story >>
gamerevolution.com
PhoenixUp1700d ago

Insomniac didn’t feel all enthusiastic at continuing the series after the third installment

I don’t see how them getting bought out would encourage them to make a fourth game when they could work on another new IP or a sequel to Ratchet & Clank or Spider-Man.

Plus the third game ended on a deserved bittersweet note with a sense of finality against the Chimera. It’d be soul crushing even for this series to make all those sacrifices go to waste

purple1011700d ago

Nah. Just a new killzone from guerilla games please.

Let insomniac do a platform game..

Gaming1011699d ago

Thing is, there can be multiple teams doing multiple projects. One Insomniac team can do Spiderman, another can do Ratchet and Clank, another can do Resistance. It just depends on whether Sony is willing to grow the team enough and pay for more offices to do more work.

Fluttershy771699d ago

@Gaming101 multiple teams like Bioware doing multiple projects

NiteX1699d ago

The last Killzone game was lame. And there's no doubt Horizon 2 is there next game.

Gaming1011699d ago

Fluttershy, Insomniac isn't Bioware, dummy.
There are plenty of publishers with multiple teams running multiple projects. Sony has several studios with numerous ongoing projects and teams. I don't know why this is such a difficult concept for plebs to grasp but the disagrees keep coming in lol

+ Show (2) more repliesLast reply 1699d ago
PhoenixUp1700d ago

I prefer another Killzone over another Resistance

Brave_Losers_Unite1699d ago

I dont. I love killing Chimera

UltraNova1699d ago

I want a semi-open world(think GoW) greedy, violent and super heavy atmosphere Killzone with KZ2's controls/feel with the best weapon audio possible and full on stealth elements for additional choice of approach.

As for Resistance (boy do I love this IP) I think Insomniac could do this game justice if they rebooted or continued the story with a different character. I just crave for Insomniac's weapon design ingenuity! As for multiplayer, they can go all out on a BR mode with some asymmetric PvPvE elements thrown in there like huge Chimera beasts dropping into the map at some random point and the team who kills it gets legendary loot.
Man just thinking about a modern Resistance game with a proper AAA BR made by Insomniac makes me salivate.

PhoenixUp1699d ago

I love doing so too, but there has to be context behind it.

Killing the Helghast for example is entertaining gameplay wise as much as it is narrative wise because of all the lore behind it all.

The Chimera were said to have been defeated for good after killing of converting 90% of humanity’s population as well dramatically changing earth’s climate. If after all that the Chimera came back even stronger than ever, then would be far too bleak for there to ever be any reasonable chance of defeating them for good.

Movefasta19931699d ago

Killzone has one game that's very good(2), resistance has three.

PhoenixUp1699d ago

Dafuq? Killzone 3 was received just as well as Resistance 3 was.

And Killzone: Shadow Fall sold more than the last mainline Resistance game, showing that there’s more interest in the former series than the latter

CanadianTurtle1699d ago

KillZone Shadowfall was a borefest. GG has wrote themselves into a hole with the story for that game. I don't know how they're going to fix that.

Resistance has much better gameplay, world building, story, enemy designs, weapon variety, campaigns, etc. In terms of campaigns, Resistance is leagues better. But in terms of online multiplayer, I'd give that trophy to KZ.

+ Show (3) more repliesLast reply 1699d ago
-Foxtrot1700d ago

I'd like to see them reboot it and go back to what Fall of Man was like

They could always do a reboot retelling like they've already done with Ratchet and Clank then do something completely new with a sequel

I'd love if they could restructure Nathan Hale and make him a better all rounded, developed character spanning the entire trilogy. At the end of the second one he could be transported to their world or something

Resistance 3 had a nice ending that closed the book on everything so I wouldn't want them to spoilt that, too many games come back and do the whole "Oh that great evil you got rid of? Yeah it's back"

Yobo51699d ago (Edited 1699d ago )

I'm still amazed at how little recognition is given to the first resistance from "fans" esp the narration of RFOM during custscenes. Cornelia Hayes did an excellent job as Rachel Parker she gave the world an authentic sense of atmospheric urgency and dread that I haven't seen matched since Halo, It was even more engrossing at times then gears. The multiplater on Resitance 2 though just looked like saints row 3 version of gears...
https://www.youtube.com/wat...

Knushwood Butt1699d ago

The sound design in RFOM blew me away. Playing that with surround sound headphones was and probably still is awesome.

1699d ago
janus2251699d ago

Ah RFOM! The multiplayer was SO smooth at the time. Even with a 350 mo- 500 mo connection. That was my first online experience back then!

Knushwood Butt1699d ago

Agree. I think the series has run its course. I'd rather see a great new IP.

badz1491699d ago (Edited 1699d ago )

they can start with an easy one. Resistance Trilogy Remaster for PS4 and includes trophy patch for RFoM. there is so much win in THAT. BUT...ONLY if they let us have back Resistance 2 MP...THE WHOLE THING!

that would be one hell of a housewarming gift for the fans!

Inzo1699d ago

"It’d be soul crushing even for this series to make all those sacrifices go to waste"

I have always felt that there is room for more. For instance the Chimera could have sent out a distress signal just before the tower/ship blew up to the real threat to humanity or what if thanks to the virus Nathan Hale somehow survived?

darthv721699d ago

There are five games in the Resistance series. I think they could at least take the two portable ones and give them a proper big screen remake, like the GoW portables on the PS3 got.

+ Show (6) more repliesLast reply 1699d ago
ABizzel11699d ago

No. let them work on what they want. I loved Resistance, but Insomniac proved they can work on New Ip and are hitting their Prime with the release of Spiderman, so let them work on what they want, and have a smaller 3rd party remake or remaster Resistance, and see if there's an audience for it.

Fist4achin1699d ago

Agreed. A new IP would be welcome. They've proven they can make a solid FPS, so let's make a new one!

xX-oldboy-Xx1699d ago (Edited 1699d ago )

Insomniac should do whatever they want, they deserve every freedom to deliver the game they want.

SyntheticForm1699d ago

This.

When developers do what they want their products turn out better and we all benefit. When they're ready to do Resistance they'll do Resistance.

TheUndertaker851699d ago

That's why they were independent and claimed to want that independence. If they wanted that freedom they should've stuck to their guns. Not took a payoff.

SyntheticForm1699d ago (Edited 1699d ago )

You're making it sound nefarious when this is hardly the case. There's a mutual trust here.

They know they'll be free to do what they want under Sony. Total autonomy - of course not, but Sony will likely approve and back anything they do.

This isn't to say Sony won't have any say - they'll likely encourage the immediate continuation of Spider-Man, but I doubt they'll mind and the fans sure won't.

Overall Insomniac is happy and trust Sony, or they wouldn't have taken the deal.

xX-oldboy-Xx1699d ago

TheUndertaker85 - Haha, c'mon mate - Sony will let them do what they want. This acquisition makes sense on every level.

There needs to be mutual respect between publisher and developer.

They'll find that respect at WWS, this is good for Insomniac. WWS has a huge talent pool and they share knowledge and resources amongst each other.

Very excited to see what Insomniac can achieve under WWS.

TheUndertaker851699d ago

https://www.polygon.com/201...

“ "It's hard for people in any industry to accept change, especially when you've been focused on doing things one way for so long," said Ted Price, Insomniac's president and CEO, in a recent interview with Polygon. "But as an industry, we're being forced to become comfortable [with], or at least accept, that change will be a constant for us."”

“ According to Price, Insomniac's independence is crucial to its ability to continually adapt to changing circumstances and try new things in all areas of game development. "We've always loved the opportunity to experiment with ... early on, game design models; now, delivery mechanisms and new platforms," he explained. And Insomniac's corporate culture ensures its employees are always challenged to "think creatively about not just game design, but how [they're] delivering [their] games and what audiences [they're] addressing with [their] games."”

“ Insomniac attempted to combine its history of creating hardcore games with a new platform, Facebook, when it began developing Outernauts in 2010. Price explained that the studio wanted to try a new business model but still deliver an experience that core gamers would appreciate. The company turned to Electronic Arts for help with the first half of that equation, and it didn't work out because, as Price put it, "the monetization and viral features that we had put in turned off a lot of the audience that we were hoping to attract."”

“ "I'm very proud of what we did with both those games because we took creative risks," he said. "And I think as a developer, taking creative risks is something you have to continue to do, even if people are telling you that all they want is the same recycled stuff over and over again."”

Movefasta19931699d ago

I think he means that sony shouldn't be too involved when they are making a game, just trust them to deliver if they want to make a new ip

+ Show (1) more replyLast reply 1699d ago
Imalwaysright1699d ago

Fingers crossed for a RFoM remaster.

xX-oldboy-Xx1699d ago

Fair chance any remaster would be done by BluePoint. They've done amazing work this gen.

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