Umbris

Trainee
CRank: 5Score: 940

User Review : Remember Me

Ups
  • Beautiful world
  • Strong characters
  • Remix mechanic is engaging and mixes story with mechanics
Downs
  • Ambitious story is failed by its writing
  • Limiting and linear gameplay
  • Uninteresting combat

Will Capcom's mnemonic action game stick in the mind? Visit cosmicfiction.tumblr.com to find out!

In the constant shotgun-fire of indie titles, mindless Call of Juarez: Final Booty reboots, clones, and various forms of incipient masturbation, it’s easy to miss any gems which might have gotten mixed in with the buckshot. There are a few games that stick with us however, in a permanent, painful kind of way. Games like Uncharted which have had so much money thrown into them that the franchise resembles a bloated cow rather than an action game now. It can get so bad that some games have to resort to screaming for its players to notice it. Remember Me might not be looking for a cry of help but it certainly has an attention seeking problem.

Set in Neo-Paris, whatever that means, Remember Me follows the happy and light-hearted adventures of Nilin, the only accented person in all of Neo-Paris. Never mind that the accent is British, the rest of the cast is either American or also hailing from the Isles, so unless a TARDIS is dropping down in the middle of the city to explain this I am going to assume that the French finally got invaded, blown up by America, and has finally been rebuilt with a very good sales model: let’s forget the horrible past. The game opens on a powerfully mood-setting ad for Sensen, a name which you’ll be hearing a lot during the game. Sensen is a device which somehow hooks into your brain and downloads and stores all of your memories. These memories can be shared, deleted, modified, whatever your perverted little heart desires, and best of all, it’s all owned by one company: Memorize!

Memorize is so clearly an evil corporation that it’s astounding that it didn’t require sinister mustaches as part of its dress code, although the cast of insane scientists, pro wrestlers, and a dominatrix (yes you heard me) which you’ll have to fight definitely make up for it. The characterization of Remember Me is solid and desperately seeking for approval. Every time you enter into a new beautifully designed room, the game forces you to sit down, grab some popcorn, and take a ride around the area to admire how much effort has been put into the zone. Now, sure, it’s pretty, but I think that it’s rather up to us to explore and see what we like about the world, isn’t it? Well, no. Not really.

The game is so linear that you barely have a chance to see anything at all. The world is hinted that it’s there, like a dodgy real estate agent who promises that they’ll let you into the apartment after a down-payment. But it never really delivers and you, the player, are left homeless, broke, and crying into your CostCo brand chardonnay. The story itself is interesting, if not entirely well executed. Nilin wakes up after having had her memories ravaged by Memorize and manages to escape the complete brain dump with the help of an anonymous voice who is later identified as Edge, the infamous leader of the Errorist movement and you, Nilin, are one of their top agents. You have the power to Remix memories to your will, and it’s up to you to take down Memorize and free the world from its aphasia. It sounds exciting, and parts of Remember Me definitely deliver. The music is incredible, creating a techno-jazz feel which really suits the bright Neo-Paris. The Remix sections where you are allowed to play around in a customizable cutscene are exciting and, at points, heartbreaking.

The game’s relentless linearity works for it in these sections as you are forced to do what must be done despite the consequences. However, outside of these moments, the story is at its best fun to listen to and at its worst, downright lazy in its writing.

Nilin’s monologues at the beginning of each chapter of the game (which are unskippable by the way) would be gag-worthy if it weren’t for the astounding acting job of Kezia Burrows who voices her. This reveals a bigger problem in Remember Me itself. The protagonist, Nilin, is an interesting female character. She is intriguing and she is not out for love or revenge. Her motives are, granted, being manipulated by a male power, but once she uncovers herself, she takes on a life of her own. But the game itself isn’t going to sell very well. The combat is a less interesting and precise rehash of Batman: Arkham Asylum’s combat system, and the Combo Lab feature doesn’t do much to save it. Being able to customize your combos would be interesting and fun if there wasn’t such a limited number of combos or moves to perform. During most of the game you’ll find yourself doing the same six to eight move combo while swapping out to a specific build for a boss fight, if only because each boss fight requires you to spam the special moves which you gain along the way. Moves which require a cooldown of up to three minutes that can be mitigated by a certain type of attack. This is fine, but it makes the combat overly simplistic and turns what could be an ass-kicking parkour style fight system into a waiting game.

Overall, the gameplay of Remember Me feels far too simple and linear which is strange given the elaborate world which was built to house it. The world is there and interesting, and Neo-Paris seems like a fascinating city, so why didn’t NoDoubt let you explore? The game could easily have been designed around a slightly more open model. Whatever its other issues, Remember Me failed in its largest goal: to be remembered. There is nothing earth shattering about this game despite its story and characters. Nilin, while compelling, doesn’t sell the game on her own. This is amazingly unfortunate as it may send the wrong message to Capcom regarding female protagonists. So, I’m saying this right here: Remember Me is a fine game, but what stopped it from being spectacular was not that the protagonist lacked a Y chromosome. It was an overly linear game which had sloppy writing and an overwrought plot, and that, is what can be forgotten.

Neo-Paris is still out there, waiting to be explored. So please, get the game at some point, rent it, borrow it, let NoDoubt know that you liked it. Let Capcom know that female protagonists are not a lost cause. Hopefully, if NoDoubt is given the room to work and complete a sequel, they’ll realize their mistakes and Remix Remember Me’s property into something worth memorizing.

Score
9.0
Graphics
10.0
Sound
6.0
Gameplay
8.0
Fun Factor
Overall
7.0
80°

Remember Me - A Forgotten Gem

A Capcom classic, Remember Me, has ironically been forgotten in the 10 years since its release on PC, Xbox 360 and PlayStation 3.

SimpleSlave320d ago

Sadly, Remember Me is not a forgotten Gem but a case of wasted potential. The best idea the game had was the Mind Remix Segments and the New Paris World setting, neither of which where really exploited or used well. Instead everything comes down to this just being pretty Beat'em Up and nothing more.

It does deserves a re-imagining though. Make it in first person and use something like the current Sherlock Holmes like gamedesign. Use some of that Deus Ex/Hitman mechanics and go all the way with the Memory Remix as the center piece.

Each case takes place in the mind of a victim, either dead, dying, or alive, and each level should be design like a Hitman level. Contained but chock-full of details. Investigating in the real world give you hints and clues as to how you can help or mess up a person's memory. Make this a player's choice. You can add combat but make it tasteful and short IF combat is required. Make the combat fit the narrative and the setting. Like a Boss fight taking place in the Mind of a CEO that's hiding a dark secret. Or a victim injected with some nasty Nano Machines trying to erase her memories so she can't be scanned by the Memory Remix Agent. Stuff like that. Again, make these short, sweet and to the point.

The potential for a classic is there but the original wasn't even close to being it.

blackblades320d ago

I liked the game, couldve been better but you can say that for every game or movie.

70°

Looking Back at the Best Beat'em Ups on the PS3

Carve your burning fist through this list featuring the best beat'em ups you can experience on the PlayStation 3.

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jznrpg401d ago

I loved Asura’s Wrath . It’s my avatar still to this day

Abnor_Mal401d ago

I remember Remember Me, I haven’t forgotten that it was actually a good game.

80°

Bring it Back | Remember Me

Some may not remember Capcom and Dontnod Entertainment's Remember Me, but GotGame does, making it a part of another Bring it Back retrospective.

IamTylerDurden11115d ago (Edited 1115d ago )

I agree. Personally, Remember Me, imo, was quite underrated. The game was linear and beautiful Neo Paris wasn't available to be explored as much as I would've liked, but as a whole, it was enjoyable.

Graphics were excellent, the art style was terrific and Nillin was a tremendous character that was voiced beautifully. It even had a solid story. Combat was attacked, but going back recently, I rather enjoyed it. The pressen system was genius and the basic flow to action worked. Platforming was terrible, but the overall package was one that i loved and I'd rather DontNod make more titles like this then become complacent making knockoff Tell Tale games. They are going down the same road as TT, using old tech and pumping out inferior products consistently. I know they had interest in a sequel and had already written the script. Capcom just doesn't want it, but I do.

Magog1114d ago

Yeah their walking simulators do nothing for me. Funny that Quantic Dream seem to be going in the other direction. I wouldn't be surprised to see some actual gameplay in their next game.

Relientk771115d ago

I will always see Remember Me as one of the most underrated games of the PS3/Xbox 360 generation. I had a blast with the game. I would love a sequel.

PersonX1114d ago

No point, nothing but a mediocre game.